@Ucinorn
@aussie.zoneWhile I appreciate that Larian are trying to emulate the feeling of real dice rolls here, the animations for rolls, adding modifiers and showing the continue button are a masterclass in poor UI design. It somehow manages to be god awfully slow AND inconsistent in how I can skip it.
Currently this is how it works:
The result is a tedious process that takes me out of the game totally: we have these beautifully rendered characters, with emotion and voice acted dialogue, and stunning backgrounds: and Larian choose to hide all that with a full screen animation for dice rolling.
All this in contrast to how classic CRPGs used to do things: you click the dialogue button and instantly get a success or failure. You can barrel through heaps of them, limited only by your reading speed. AND they don't take up the whole screen while doing so.
Instead with BG3 I have to sit through a minimum five second animation that's the same every damn time. It could end up ten or fifteen seconds if you fail to skip animations. You might perform four or five of these within a single conversation: at the end you could have spent more time waiting for UI animations than reading and thinking about dialogue choices.
Larian, please please reconsider the dice rolling experience, it's one of the only blemishes on an otherwise perfect game.
I'm not sure what Larian are trying to do with this character: he's clearly a whiny, creepy rapist character with the way he creeps up on you in camp.
I understand wanting to include evil characters for variety, but I'm struggling to see how he fits into any party. A good player will boot him as soon as he tries to attack them and shows no remorse. An evil player will boot him for being a leech.
Does he get better later in the game to justify his existence?