@SSUPII
@sopuli.xyzThe bottom part of a Elite Trainer Box is covered in some sort of fake leather. Is it just plastic?
I am playing Iter Vehemens ad Necem, in short IVAN, on Winlator.
Is a ~25 years old rogue-like game that uses MIDI as background music. Sound efffects are instead wave files. MIDI files are just a series of notes a sound card plays back with its internal musical instruments, much like a digital music sheet. Modern audio cards no longer have true support for this now ancient audio format (still used to this day actually, but only on specific music production devices), and desktop systems can run software based MIDI emulators to still hear this sounds (modern Windows has one preinstalled that is invoked automatically when MIDI is played)
Sound effects work just fine, but there is no background music when running this game as it detects no MIDI devices. I need a way to get a software MIDI emulator running under Winlator, maybe even the default modern Windows one.
Using LinuxRuleZ repack on Steam Deck.
Running the boot script takes a very long time, until an error is presented claiming "kernel32.dll" cannot be found (meaning of c0000135 in Microsoft's error codes documentation) and the script seems to then fully freeze with no CPU usage.
crosspostato da: https://sopuli.xyz/post/13368126
I've tried base Wine and Wine-GE under Lutris.
Base Wine has the issue I mentioned in the title, where the game would play no sound apart from the menu music and the in-game commentary (meaning the menu movements don't do any sound, and during a match you don't hear the ball kicks and the referee whistle).
Lutris fully breaks audio with it's default settings. You need to disable fsync and esync to make the audio return (yet, it acts like base wine still)
DXVK has no effect as the game uses DirectX 8, meaning it's running under WineD3D.
A Reddit post mentions extracting the following DLLs from a DirectX8.1 installer and applying a override to use them, but doing so on my end just mutes the game: "dmime.dll dmsynth.dll dmloader.dll dmusic.dll dsound.dll dsdmo.dll"
Using DgVoodoo has no effects on this issue.
I've tried base Wine and Wine-GE under Lutris.
Base Wine has the issue I mentioned in the title, where the game would play no sound apart from the menu music and the in-game commentary (meaning the menu movements don't do any sound, and during a match you don't hear the ball kicks and the referee whistle).
Lutris fully breaks audio with it's default settings. You need to disable fsync and esync to make the audio return (yet, it acts like base wine still)
DXVK has no effect as the game uses DirectX 8, meaning it's running under WineD3D.
A Reddit post mentions extracting the following DLLs from a DirectX8.1 installer and applying a override to use them, but doing so on my end just mutes the game: "dmime.dll dmsynth.dll dmloader.dll dmusic.dll dsound.dll dsdmo.dll"
Using DgVoodoo has no effects on this issue.
Hello. For a couple of days my browser has been failing automated captchas when it is hosted by Cloudfare. Any other captcha service works well and lets me go trough.
This is happening on Firefox for Debian Linux 12 (apt). Doesn't happen on Firefox flatpak and Chromium apt.
What can I do to check further or to give more info?