https://factorio.com/blog/post/fff-426
Hello, As the 2.0 release approaches, we have been spending time polishing and resolving things which we found during our playtesting.
https://factorio.com/blog/post/fff-420
Hello, I'm sure you're familiar with the good old Nuclear reactor. It's a fission reactor that makes a lot of power in conjunction with its steam turbines. The nuclear energy system is unlocked on Nauvis, and in the context of Space Age, that makes it an early-to-mid game unlock. For the planet Nauvis, nuclear power is great for the whole game. Water is endless, and uranium is plentiful. For space platforms it's not ideal because it takes a lot of water and a fair amount of space. Solar panels are so good in space, especially near the sun, that it's harder to justify a reactor on a small platform. If you're mainly going around Fulgora then nuclear becomes more competitive because Fulgora has more ice from asteroids and less solar energy. Later, when you head to the 4th new planet, nuclear becomes a much better option because the solar power is so low and ice is more abundant. At that point, you've had nuclear as an option for all the 5 planets (although you probably don't use it on all of them), and a few space routes, so it's time to unlock a new and exciting energy system.
https://factorio.com/blog/post/fff-404
Hello, Today we have another dose of anti-frustration improvements for you.
https://factorio.com/blog/post/fff-401
Surprise! There are 5 new planets in the expansion. The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also water, fish, grass and trees. Yes, this is a fertile land, and we will thrive. We will rule over all this land, and we will call it... "This Land" "Nauvis". So yes, the new planet Nauvis is similar to the 1.1 version of the map, but there are some substantial updates. Hopefully this is a surprise for you, because updates to the base map weren't planned at all. It just got harder and harder to not make changes after getting more experience with the other planets and seeing things that were missing or broken. For clarity, these changes affect the 2.0 version in general and are not exclusive to the expansion. This has been a solo side project for me for a while and it's only just come to a conclusion. Anyway, here's the story:
https://factorio.com/blog/post/fff-400
Hello, Is it me you're looking for?
https://factorio.com/blog/post/fff-393
Hello, I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?
https://factorio.com/blog/post/fff-388
Hello, we have shown some bigger things recently, so it is time to also show some smaller things, because the bigger things wouldn't shine that good without the smaller things working properly!
https://factorio.com/blog/post/fff-387
Hello, In the last FFF-386 we covered the natural landscape of Vulcanus which mostly showed the visuals, but as you are probably aware we always put gameplay first. Now it's time to find out what kind of greater good you can do to the planet...
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