This is true I wanted to play magicka 1 with friends but he couldn't launch it on his windows pc while I could launch it without any problems on Linux
I'm pretty sure I know what I am talking about I manage my own homelab and know this kind of stuff. sure I am not an expert but I still have experience in it. But your argument that nearly "all" of them have is just wrong. There are exceptions of course however not all Devs practically target a group that have a network wide DNS blocker installed. The amount of users would probably be way less than 1%.
This doesn't have to be correct. If the game cannot resolve the ad URL it won't get a stream of course you could implement a check for that but who tf is gonna do that. Right. Noone. You would have to build in the ads or use some other domains not on the blocklist to still give the user ads. And if it's an online only game that displays ads you would have to resort to distributing them via your own domain but after all this is not likely to happen at all! So yeah. Could happen is just very very very unlikely
I need all of these! I already have them for data structures and agile but this is also golden!
To train a diffusion model that only outputs one image with difference is I think not possible you could do an image to image and then fix the seed so you would get a consistent result and then picking the nearest result that is nearly an identical copy
Sometimes my brain does a little funny with me and I'm not sure if I like it or not... I just didn't realize this at all
@Mixel
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