@Imotali
@lemmy.worldBluebirds flit about the garden as I watch
a moment pass in time as I cry
They flit about and sing a song for me
keep company as I sit alone and stare
"What is it like to fly?" I ask the bluebirds
yet ne'er an answer do they ever give
"Stay a moment please?" I ask the bluebirds
yet ne'er a one does ever stay for me
They mustn't understand me, thinks I
as the bluebirds carry on
That's right, they cannot answer so
and yet the bluebirds call
Rage within boils over like Vesuvius
as the bluebirds mock me still
"Answer, damn you!" I do to them so shout
yet still no answer is their's given
A treat! A treat will liken them to me!
I think as I brandish then some bread
Yet eat they do and no answer still is their's
as they mock my gift with silent pecks
Will I never be free? Shall I perish here then?
I think as the songbirds sing their song
"You mock me still, just leave me be!"
I cry as tears do then I shed
But birds know not my prison cell
they know just gardens free
They cannot speak some truth to me
a truth they'll never know
Ever since Battleye was introduced I've gotten constant issues with contacting servers. Is there any fix? I've changed my MTU, changed the DNS, idfk what else I can do to fix it.
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https://www.kickstarter.com/projects/bkomstudios/pathfinder-abomination-vaults/posts/3840854
So to help get this community off the ground I'm gonna post a recent build I made to accentuate the Jinxed Halfling's "class fantasy" of manipulating luck and fortune.
So obviously our Ancestry is Halfling and we're taking the Jinxed Halfling Heritage. We're also going to pick up the Chosen One Background to further accentuate the idea of manipulating (or in this case, delaying) fate through fortune effects and debuffs. Lastly we're taking the Oracle Class with the Time Mystery (Fate Domain). So we're not really going for a super optimal build here and are more focusing on the fantasy of having a lot of things that interact with our core character concept.
We're going to focus our Ability Boosts into CHA, WIS, DEX, and CON, our skills we're going to pick up the usual suite of face skills and focus on Deception and Diplomacy and pick up the Distracting Shadows feat to help us be harder to hit. So now with Prophecy's Pawn we can reroll failures and force others to take a penalty to their own rolls. We also have Temporal Distortion to allow us to diversify our debuffs a bit and be used more often than Jinx.
At level 2 we're helping out our ability to stay at range with Reach Spell so we can extend Temporal Distortion or make a 1 action Heal have range so we can conserve our actions unless necessary. We'll also take the Lie to Me skill feat.
At Level 3 we'll increase Deception to Expert and take Discreet Inquiry to help our information gathering abilities, this isn't useful in all campaigns but it's useful in mine so if you're in a less intrigue based campaign I'd take Dubious Knowledge or Group Impression instead. We're also going to make Heal and Restoration as our signature spells (mostly cause my party needed a healer).
Level 4 we're picking up Vision of Weakness to get another Focus Point and Courtly Graces to help schmooze the nobility (gotta push them face skills). This doesn't seem like a big level but the increase in Focus Points is huge and allows you to maintain Temporal Distortion more effectively. We're going to be retraining this to Divine Aegis once we hit level 6.
Level 5 we push our Diplomacy to Expert and Boost our 4 core abilities and pick up Cultural Adaptability so we can take Courteous Comeback from the Human Ancestry feats.
Level 6 we take Advanced Revelation and Cat Fall (we had a lot of people falling off cliffs....) and retrain Vision of Weakness to Divine Aegis.
This is far as I've planned out the build but if it progresses in any strange ways I'll make sure to update this.