@Evu
@mtgzone.comReminiscent of Caetus, Sea Tyrant of Segovia (which, to my dismay, I've never been able to work out a good shell for).
Both sides of this just have unlock triggers; the card doesn't do anything as it sits on the battlefield. There's no reason for this to be an enchantment except that they were trying to shoehorn some stuff into the set's marquee mechanic.
Same with Meat Locker // Drowned Diner and maybe some others that I missed. If they couldn't come up with enough actual-enchantment effects, that might be a sign that there wasn't enough design space and they should have abandoned this mechanic or narrowed its scope. Like, maybe they could just have printed a few Rooms at rare/mythic and skipped the meta-mechanics that care about when you unlock rooms or how many unlocked rooms you have.
I get why this is a vehicle. It makes sense flavor-wise; arguably it'd be weirder for it not to be a vehicle. And I get the "creature is abducted and comes back changed" storyline. That also makes sense and is flavorful. But it's kind of hilarious to have them both on the same card. Like, while the aliens are performing their horrifying and unnatural experiments, you can also have some random unrelated dude jump into the captain's chair and zoom around for a while.
"Are you from the X-Files?"
"No! We're the Phenomenon Investigators. Our lawyers want us to be very clear about that."
Yeah, I was hoping to see more (or any) actual cards with Phasing, like Sandbar Crocodile. The highest Mirage block card on the list was Teferi's Veil at #18, and there was sadly no mention of one of my pet cards, Dream Fighter, who can block first-strikers, flankers and deathtouchers with impunity. But I suppose it's Wizards' fault, really, for making the original batch of Phasing cards underpowered, and then never revisiting the keyword.
"Common or uncommon artifact creature that puts cards back in your library for two mana" seems to be a new staple.
I rarely play them or see them played. It's true that a non-zero percentage of my draft games end in board stalls with one player milling out, and in theory I like the idea of having some insurance for those scenarios, but the cards are never impactful enough in any other situation. But this one might come the closest -- a 4/4 flyer for 6 isn't bad, and in Duskmourn it can also function as a Delirium hoser.
This is a translation so I guess we'll see what the official English wording is, but it sounds like this uses the old Mesmeric Fiend-style templating, which means you can exile something permanently if you flicker this creature with its ETB trigger on the stack. It would have to be that way, I think, to let you get your own exiled creature back too.
But casting a six-mana creature and then being able to flicker it right away is a lot to ask. More likely we'll see people reanimating this, or possibly doing Smuggler's Surprise-type tricks, to get around having to exile their own creature.
This seems like a pretty solid draft pick, wouldn't be shocked if it showed up in Constructed too. Could be a surprise blocker, could be a repeatable Delirium enabler, could just help you smooth out your draws.