I meant something like opening a two hour long podcast and only listening to 30-60 minutes before closing the tab or switching to a different video. With the old functionality and current internet speeds, it likely would have buffered the entire video in only a few minutes. It could have wasted multiple GB of bandwidth.
For longer videos, a lot of people will stop watching before the video ends. A lot of bandwidth is wasted by buffering the entire video when the user is only going to watch 50% of it. To save bandwidth, sites like YouTube only buffer a tiny bit at a time.
Not just that but what other new fee will they create and force on developers out of nowhere?
Don't worry, 90% of our users won't have to pay anything at all! Just ignore that like 50% are people who downloaded Unity to mess around for a bit and never made anything other than a "hello world" or similar.
I know I won't be using it. There is no guarantee that they won't do something similar in the future.
It's better but I still wouldn't trust them. I will not be using Unity for any future projects.
@DreamySweet
@lemmy.sdf.org