@Deft
@lemmy.fmhy.mla player of mine would like to establish a new guild.
I've considered a few things, they probably have to establish a charter, have a few members before being fully established and recognized by the city.
I don't have any legislative knowledge though what else would they have to do? what would this process look like?
I've heard words like ward, charge, patron, master, champion?
But I don't think any of that is what I'm looking for. What are better terms for this kind of relationship??
So I'm gonna try to start running WDH and I'm confident with chapter 1 Finding Floon. I also think I know how to run the actual Eye Heist situations.
I'm wondering if what I have planned for chapter 2 is too much?
For anyone not familiar, at this point in the module PCs have ownership of a tavern and different factions are supposed to come interact with them to basically draw PCs into the fabric of the city.
The book suggests a few members of different fractions visiting, some quests and a potential rivalry situation.
I'm planning on doing a few faction quests but substituting a few for Heists from "Keys from the Golden Vault" as well as a potential tournament/holiday thing. I think this section could be like 12 sessions. Is that too thick for this module? Does that draw PCs too far from the initial campaign pitch and story?
I think it would be cool if we had a megathread for finding players / DMs or something. Also anyone starting a campaign soon?