@AernaLingus
@hexbear.nethttps://hayacomic.jp/series/09a83b31c6cff
同志少女よ、敵を撃て by ハヤコミ。独ソ戦が激化する1942年、モスクワ近郊の農村に暮らす少女セラフィマの日常は、突如崩壊した。急襲したドイツ軍により、村人たちそして母親が惨殺されたのだ。自らも射殺される寸前、セラフィマは赤軍の女性兵士イリーナに救われる。母たちを奪った敵を倒すため、セラフィマは仲間たちとともに一流の狙撃兵になるべく訓練を重ねてゆく――敵を討つ、その想いに燃える少女たちの果てしない闘いの行方。2022年本屋大賞受賞作・2022年高校生直木賞受賞作・2022年〈いちばん売れた小説〉が待望のコミック化。『少年ノート』『しまなみ誰そ彼』の鎌谷悠希氏がコミカライズ!
https://www.youtube.com/watch?v=2HGi81LsXtA
*Why does everyone keep getting sick? Spring flu, summer flu, concert flu, colds, endless coughing, mysterious bugs, allergies - why do our immune systems su...
https://youtube.com/watch?v=-0kcet4aPpQ
The official promo video for 'Money' by Pink Floyd, taken from the album 'The Dark Side Of The Moon'. Pink Floyd’s ‘Animals 2018 Remix – Dolby Atmos’ on Blu-...
https://www.youtube.com/watch?v=kc3moWv6z0Y&list=OLAK5uy_klhh9UJxC8wcabXEgkBRKCXpfueHUc25o&index=1
Provided to YouTube by avex picturesマジカルラブ · Adachi Kiyoshi & Kurosawa Yuichi (CV.Chiaki Kobayashi・Ryouta Suzuki)マジカルラブ℗ AVEX PICTURES INC.Released on: 2024-...
Ever since I got introduced to the joys of Minesweeper by Girl_DM_ I've been having a lot of fun playing it as a little timewaster. I'm specifically playing the version from Simon Tatham's lovely Portable Puzzle Collection (more specifically the Android port via F-Droid) which unlike the original Minesweeper does NOT require guessing. Most of the time, I'm well-versed enough in patterns and testing candidate solutions that I'm able to clear a 16x16 board with 99 mines in about 3-5 minutes. But on a fairly regular basis I'll run into situations where I get stuck and it seems like I'd either have to calculate an inordinate amount of possible solutions or just make a random guess, neither of which are appealing. Here's one such example:
::: spoiler with annotations :::
::: spoiler without annotations :::
There's probably some cool Minesweeper shorthand I could use to describe the constraints, but what I tried to show with my annotations is how I understand that, for each of the annotated squares, there is a mutually-exclusive binary choice (or in the case of the 3, two choices) for where a mine could be located. Unfortunately, as far as I can tell, while the choices are internally mutually exclusive, it doesn't seem like there's any permutation of those choices that is invalid so I can't eliminate any possibilities. My usual strategy is to fix one choice and see if it results in a contradiction. For instance, if the other mine for the 2 is the upper choice, we can clear the lower square. That means the lower square for the 1 must be a mine, and this still leaves either of the two bottom choices as valid for the 3 (so this is a possible configuration based on these constraints).
The only remaining sections have a lot of freedom which makes them daunting to analyze. Of the remaining unanalyzed squares, from top to bottom they have 2, 2, and 3 mines remaining, respectively, which is quite a lot of options to fully check, and I can only eliminate a few heuristically (e.g. the top 3 must have at least one mine in either the east or southeast space, since otherwise the 4 to the south can't be fulfilled; the 4 must not have the remaining mines all in the east column because otherwise the 2 and 1 can't be fulfilled). I'm sure if I went through them methodically I would eventually arrive at an answer, but that's pretty tedious, so I usually just give up and generate a new board in this kind of situation.
TL;DR: am I missing some neat heuristic(s) that will allow me to either slash the possible solutions to a more manageable number or eliminate individual solutions very quickly, or is this kind of difficult spot just an inevitable outcome for some boards?
https://youtube.com/watch?v=nHxV_MjNYMU
You can help support us on Patreon here: https://www.patreon.com/scootertrixstudiosBased on the movie for "My Little Pony 'n Friends”: https://www.youtube.co...
https://dolphin-emu.org/blog/2023/11/25/dolphin-progress-report-august-september-and-october-2023/
This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also support the GameCube's successor in the Wii. You might be wondering, where is all the pageantry? The honest truth is that things aren't ready yet. We have a few massive changes on the horizon that we wanted to be ready for the 20th anniversary, but that date was not an excuse to release something in a broken and incomplete state. For now, development will continue as normal, but we promise that there is some excitement to be had on the horizon. In the meantime, we have some great changes for you this in Dolphin Progress Report!