some blame that on the idea of "1€/1$ per play hour" - and when these games come with a price of 60€+ (modern AAA is 80€), they'll get content shoved inside..
I think it's just bad game design that became the norm. I'm pretty sure you can make a game that's received as worthy its price, without overwhelming players like me with the sheer amount of content.
yeah it was never about making it impossible, only about making it inconvenient enough that it's manageable
@0xpr03
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