Hello ✨
class system works basically necessitates it since you need to get individual characters levels in one class to unlock a new one which effectively resets their progress so you have to restart.
'member in Tactics Ogre how you simply unlock classes by either story progression or having a unit hit their lil requirement? (45 kills for terror knight, etc) What the hell happened to that?
I usually try to avoid grinding in SRPGs
Me too, the average SRPG battle is way longer than a JRPG battle and cannot be automated. Tactics Ogre however had training battles for XP where the CPU could control both of your teams. Was cool, designwise grinding is still a waste of time but at least I could read or browse bearsite while Ogre was playing itself. Mission fucking five... there are NES platformers with longer runtimes than it takes to get stonewalled by FFT. Also my Tactics Ogre memcard had about eight saves and I had twelve savestates when I was done, my FFT one already has four.
The idea was that FFT wants you to get really invested in a small number of units that you build up in the same way that you would in a normal FF game.
This is really dumb n stupid! Ogre has ten-man parties, or twelve in the remakes, and already at that size splitting your party for a pincer attack or smth could be dicey, often one wing of my force ended up besieged. So far in FFT the only strat is to form up around your spawn point and let the enemy come to you. Any units split off will die, fuckin party of five...
Thank you Seryph, you have confirmed for me that this is really actually the worst game ever made and a massive step down from Tactics Ogre in every way!!! You have given me the clarity I need not to play it.