Now we have to gotta have the real struggle session: Sierra adventure games versus Lucasarts point and clicks?!
As for me, Sierra games are the libs, and Lucasarts are the tanks. As in, Sierra games suck, Lucasarst games are potentially good!
As for me, Sierra games are the libs, and Lucasarts are the tanks. As in, Sierra games suck, Lucasarst games are potentially good!
King's Quest III has a twisty mountain path that you have to walk up with shitty unresponsive controls and twitchy hitboxes for the tiles that cause you to fall to your death, and bits of it are obscured by foreground terrain. This bullshit right here: https://lparchive.org/Kings-Quest-III/Update%2003/9-03-007.gif
Also, it's timed.
Sierra games are infamous for the player being able to accidentally softlock themselves, often due to things they could in no way see coming. LucasArts, not so much.
There's an entire tvtropes page called "guide dang it" and about half of it is Sierra's bullshit that was totally unavoidable unless you played through it repeatedly or soemhow got hold of a tutorial in 1993.
Indiana Jones and the Fate of Atlantis, Monkey Island, Maniac Mansion 2: Day of the Tentacle, Sam & Max Hit the Road...all Lucasarts gold.
They really figured out a good way to use the format to tell interesting stories and have fun puzzles involved. Full Throttle and Grim Fandango are also worth mentioning from the later years.
LucasArts because they don't require you to manically savescum to avoid getting softlocked
You know that game is a work of fiction because you get a better score for not killing suspects.
Chuds tried to reboot it in a new police swat game that looks bad and stupid and misses the point of the original games. Typical for G*mers.