Recompilation: An Incredible New Way to Keep N64 Games Alive
https://vid.lilay.dev/watch?v=ywWwUuWRgsM
Introducing "static recompilation," a process that turns a ROM into a native port before you can say "Kooloo Limpah" The MM Recomp: https://github.com/Mr-Wiseguy/Zelda64Recomp Wiseguy's official trailer: https://www.youtube.com/watch?v=GIp7C2ro2T8 Dario's social feed: https://twitter.com/dariosamo Many thanks to Wiseguy and Dario for providing extensive tech explanations and footage Support this channel on Patreon: https://www.patreon.com/Nerrel Nerrel Discord: https://discord.gg/g9kkJpQ
https://www.youtube.com/watch?v=ywWwUuWRgsM
From this lemmy world post:
https://sopuli.xyz/post/12556136
about this Tom's Hardware article:
Ship Of Harkinian (and similar projects) have kept gping for a long time, and they don't do anything remotely illegal either
With the last two big things I've heard about (Yuzu and... Dolphin, I think?) they were legally in the right, but at least where I live there is absolutely no way to spin a recompiler + asset extractor as something illegal - they can't even claim the developers are circumventing DRM, because OOT and MM didn't have any.
Though, I would not be surprised if there's something in US law that can be exploited for this.
I wonder if this would make swapping in assets from the Xbox remaster of Conker possible/convenient. I suspect it depends more on how accessible the files of the remaster are.