I love the new mechanics trinkets offer. However, it is odd that some trinkets provide direct buffs (like the one that increases enchantment rates) particularly when it's con of increasing curse rates can be completely eliminated by upgrading it, or the increased odds of dropping items from grass, while other trinkets are only situationally good, like the 13 leaf clover(inverts bell curve rng)and the one that increases the odds a level is the flooded or overgrown variant.
I think that the idea of trinkets offering variability to runs is great, but when some trinkets are undeniably better than others, it promotes wiping runs if you don't roll the trinket you want, as well as making some trinkets almost obsolete. Fantastic work, but some tweaking needs to be done imo.
Overall, though, it feels bad to complain about a game that is undeniably 10/10. Keep up the great work, man.