Open link in next tab
GPU synchronization in Godot 4.3 is getting a major upgrade
https://godotengine.org/article/rendering-acyclic-graph/
Say goodbye to placing barriers, hello to the new acyclic graph
https://godotengine.org/article/rendering-acyclic-graph/
Say goodbye to placing barriers, hello to the new acyclic graph
Great stuff. I find it really funny that a big feature of modern API's is that applications place barriers instead of being handled by the driver, and we all tried it for a while and then threw up our hands and decided to write graph systems to automatically place them because it was too hard.