keep the original voices though!
The voice acting in those games were top-notch and I don't want to risk ruining that
I thought Defiance wrapped it up, no? It's been a long time since I played it but all I remember was a convoluted time travel story
No, it wrapped up the story of Raziel (kind of), but it ended with Raziel sacrificing himself to cleanse Kain so he could avoid having to die to heal Nosgoth. There was supposed to be a sequel that would see Kain go on purifying the pillars, but too late for that now.
I'm trying to replay the series right now on my Steam Deck. Started with Soule Reaver, but the controls are pretty jarring coming from modern control schemes. Soul Reaver 2 was always my favorite though, the story and setting of that game is a masterpiece
That's what I ended up doing. I'm playing it through emudeck. The camera is still awful though, so I doubt that I will finish the game. I'll most likely jump to Soul Reaver 2.
Oblivion, Fallout 3, and Fallout New Vegas could use a 64-bit version. Even if they change absolutely nothing else about those games, that alone would be a major improvement, as they are very prone to crashing from running out of address space, especially if you have graphics mods installed.
Not saying that these shouldn't have a more stable official release, but hasn't this been solved by mods for a long while now? At least New Vegas I remember when I last set up mods installing a fix for this, it's actually quite stable now if you install all the recommended fixes.
No. This is impossible to solve with mods, even those that modify the executable. The entire executable must be recompiled, and the source code likely modified, to make it 64-bit.
You're thinking of the “large address aware” flag. By default, Windows doesn't allow 32-bit programs to use all 32 bits of memory addresses, because some older 32-bit programs don't work correctly if they encounter a fully-32-bit memory address. A 32-bit program must be specifically marked “large address aware” to indicate that it will still work correctly if it sees fully-32-bit memory addresses, and only then will Windows allow it to use all 32 address bits.
The mod you're thinking of simply sets the “large address aware” flag on the Oblivion/F3/FNV executable. This works because these executables are in fact large address aware; they just aren't marked as such because of an oversight.
That helps, but not much. It only extends the maximum memory that can be allocated in Oblivion/F3/FNV from 2GB to 4GB. A 64-bit Windows program, like Skyrim SE or Fallout 4, can use up to 131072GB of memory, and that limit will increase even further in the future.
Needless to say, these 64-bit games, unlike their 32-bit predecessors, will not crash merely due to running out of address space. That was a major source of crashes in the 32-bit games, so this makes the 64-bit games significantly more stable.
Also there is a modding team making a remaster of new vegas using the fallout 4 engine. It looks really impressive, they've been working on it for years now.
As long as they don't change to that awful skill/perk/attribute mishmash system 4 inherited from Shelter while they're at it!
Eternal darkness for the GameCube could be so good with a proper remaster.
The original Quake but the asthetic needs to be identical and NIN should actually do the soundtrack.
Deus Ex would be great, it was so ahead of its time.
Final Fantasy 9. It's my favourite in the series, and it's gotten lots of rereleases in its original form. But it would be nice if it got a more polished updated remaster.
Though I would be afraid of how modern Square sensibilities might change the pretty iconic character designs.
oh really?! I hadn't heard but that's great if so! I really hope they do keep the classic look then. :)
For most of them a proper remake rather than a remaster but I'll take what I can get
Played Assassin's Creed 1 recently and it's so clunky. A remaster would need some new controls or something to be viable today, but a remake would be better.
I've run into a deal breaking issue for me. Functions kind of like 'reverse mouse acceleration.' Faster I move the mouse the slower the camera moves. If I try to make a quick turn during a gunfight it remains basically stationary. Tried adjusting every setting and can't get it resolved. Only behaves like that in the emulator. Really bummed because I REALLY want to play it.
Maybe this is moot since they would just do the usual Square Enix “remaster” (read: poorly upscaled and very basic QoL improvements)
I want some love for Chrono Trigger/Chrono Cross. Even if they just made it 2.5 HD similar to Octopath Traveller, Diofield Chronicle, etc
There are a bunch of old Sega IPs I'd love to see get a modern treatment. Alex Kidd. Space Harrier. Shinobi. Wonder Boy in Monster Land got the proper treatment a few years back with a gorgeous remake and a pseudo-sequel.
We're actually getting a Star Ocean 2 remaster in November, so I can cross that off the list.
very niche but Skies of Arcadia! I miss my pirate RPG with airship battling featuring main characters that may or may not develop a harem at the end.
More a remake from the bottom up than just a remaster, but 1st person 3d Fallout and Fallout 2.
It's probably impossible due to rights issues and the like and would definitely piss off purists, but it would introduce a new generation to the origin of the series, the game that us olds first fell in love with.
It would also give us the opportunity to experience them anew with increased immersion and immedience as we wait for 5 to be released some time in the middle of the 2030s if even then..
Have you seen the mod that was in the works to bring Fallout to Fallout New Vegas? Here is a video if you haven't.
There would definitely be a lot of room to extrapolate stuff making the switch from an isometric world.
I would love a New Vegas remake. I think the old games would be too hard to reimagine in 3D, but New Vegas already has that covered and has the same feeling as the old style of Fallout. And it deserves a proper remake as too much of the original vision got diminished by technical limitations (the strip being in 3 parts instead of one huge strip), short development schedule (Legion and House being somewhat underdeveloped) or both (Ulysses was originally supposed to be the legion aligned companion but he was too big to fit on the disk and they didn't have time to reduce his size, so he got cut from the base game). There's probably a lot of untapped potential in New Vegas to feel fresh while still feeling like New Vegas.
Have you seen TriangleCity's videos on Fallout New Vegas cut content? I feel like the game would end up feeling all kinds of foreign if even a quarter of the content was reintroduced.
Early BioWare stuff. Specifically KOTOR (don't know what's going on with that remake, but doesn't seem to be going anywhere right now), KOTOR II (yes, I know it's Obsidian, but still), and Jade Empire. Probably Dragon Age: Origins as well.
Since they're already doing it, it's probably a useless mention, but Splinter Cell needed it, especially for PC.
Star Wars: The Force Unleashed and the Kyle Katarn Jedi games could probably do with a touch-up as well. But they're "not canon", so that's not happening.
Maybe also the original Deus Ex and/or Thief.
I expect System Shock 2 might get one in a few years, although it isn't as desperately needed as the original was.
Bioware just announced layoffs.
God forbid any exec there have literally any brains or sight above 3 months. I'm so goddamn frustrated with the shell corporation formally known as Bioware. Yes, your quarterly revenue is in the toilet, you invest money to make a killer game and make profit when you release. Games take time, stop fucking laying off people and trying to squeeze it for every dollar and just make a good goddamn game.
They have massive IPs like KOTOR, Mass Effect, and Dragon Age that literally everyone is chomping at the bit for. They could have staff working on all three with a new game coming out every two years with DLCs in between, but they're afraid to invest in it.
They could have the next RDR2 or Witcher - if they actually invested in it. They could be the name for RPGs again, but they're too afraid about not being able to afford their next BMW.
They could be the name for RPGs again
Unpopular opinion: They never were. And neither was Bethesda. Black Isle/Obsidian are the true masters of RPGs. There was a period of time when they would take other studios' engines and IPs and produce sequels/spin-offs that vastly surpassed the original in terms of writing and world design. Bioware made Baldur's Gate, Black Isle made Planescape: Torment. Bioware made Neverwinter Nights, Obsidian made NWN2. Bioware made KotOR, Obsidian made KotOR2. Bethesda made Fallout 3, Obsidian made Fallout: New Vegas. If anything, it's Black Isle/Obsidian games that deserve to be remastered.
Ugh, how disappointing. :( As one of the many, many many people waiting for DA: Dreadwolf to maybe, hopefully, someday come out... this is bad news.
Edit: Maybe it'll be fine! I am just not holding my breath.
I'm disheartened by dreadwolf. Talk about a game with 10+ years of hype building, the fanbase is incredibly loyal, most gamers know the franchise well enough to pick it up at launch, all it needs is stable investment from a studio. It was announced now 5 years ago, and we've had.... 1 behind the scenes video and another 30 second trailer but plenty of news of team issues and money issues.
Deus Ex. The original one. It has such great story and gameplay but is dated by today's standards.