Boost For Lemmy

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mention notifications won't clear unless I manually mark as read

mention notifications won't clear unless I manually mark as read

when I tap on a notification for a mention, it's no longer highlighted, so it's showing it as being read, but the little number up at the top doesn't go away unless I hit the "mark all read" button.

Boost to not properly marking DMs as read

Boost to not properly marking DMs as read

Latest version of Boost on Android 11. When opening up DMs (not replying) the notification for unread messages stays unchanged and the messages aren't marked as read.

Can other people reproduce this issue?

This post crashes boost

This post crashes boost

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Java uses double ram. - sh.itjust.works

https://sh.itjust.works/post/23909888

Let’s be honest: I only use Java for Minecraft. So I only debugged with it. But all version, server or client, all launchers. All of them use double (or more) RAM. In the game the correctly allocated amount is used, but on my system double or more is allocated. Thus my other apps don’t get enough memory, causing crashes, while the game is suffering as well. I’m not wise enough to know what logs or versions or whatever I should post here as a cry for help, but I’ll update this with anything that’ll help, just tell me. I have no idea how to approach the problem. One idea I have is to run a non-Minecraft java application, but who has( or knows about) one of those? @jrgd@lemm.ee’s request: > launch arguments [-Xms512m, -Xmx1096m, -Duser.language=en] (it’s this little, so that the difference shows clearly. I have a modpack that I give 8gb to and uses way more as well. iirc around 12) > game version 1.18.2 > total system memory 32gb > memory used by the game [https://i.imgur.com/loRZxqu.png] I’m using KDE’s default system monitor, but here’s Btop as well: [https://i.imgur.com/JP3I9MX.png] > this test was on max render distance, with 1gb of ram, it crashed ofc, but it crashed at almost 4gbs, what the hell! That’s 4 times as much I’m on arch (btw) (sry)

Issues with links (particularly in comments)

Issues with links (particularly in comments)

Version: 1.0.14 (17)

Device: Samsung Galaxy S22 Ultra

Browser: Firefox Mobile Beta

When opening links in comments, it collapses the comment.

Additionally, links in comments can take 30-60s to open after tapping them. When long pressing and then tapping open in browser, the link opens immediately. Similar behavior observed when opening some link posts - tapping post to open the link can take a while, while directly selecting the option is almost immediate.

This also means that several copies of the link open up and must each individually be closed

VPN causes attempts to comment to give an error 401

VPN causes attempts to comment to give an error 401

I realized I couldn't comment on anything this morning. I tried clearing the app's data and logging back in to no avail.

But then I disabled my NordVPN connection and everything went back to working.

Is this expected behaviour?

Ads with full volume?

Ads with full volume?

I just had an ad appear while scrolling through the comment section of a post.

No big deal in itself, but: the ad started to play at volume even though I put my media viewer in auto mute. It's night and I don't wanna wake people up with videos I never even wanted to see and even tho I didn't click anything wrong.

Is this how it should be? Is there an option to disable audio on ads? I have auto mute on enabled for my media viewer; why does this not automatically apply to ads as well?

I get that this app has ads to survive but there's always a nice and a really annoying way to do it and this is definitely on the annoying side for me rn.

Crash when default sort set to New or Old.

Crash when default sort set to New or Old.

Pretty much what the title says. Is there a log file or something I could provide to help diagnose what's happening?

Maybe restart/refresh the app when people buy the ad-free version?

Maybe restart/refresh the app when people buy the ad-free version?

I just bought it, and after a pop-up that says "Enjoy the ad-free version" or something, I was immediately brought back to my feed with an ad on it.

I get why it happened, and in my case it was just a funny moment that prompted me to restart the app, but a non-tech-savvy person might find it disturbing and waste your time with a support request.

For some reason this post keeps crashing Boost

For some reason this post keeps crashing Boost

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Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha - lemm.ee

https://lemm.ee/post/39368871

https://steamdb.info/app/1422450/charts/ [https://steamdb.info/app/1422450/charts/] Valve keeping up with the trend of “worst kept secrets”. You need an invite to join the alpha but since everyone who owns it can refer their friends, it spread very quickly. I’ve been playing it the past few days and it’s honestly very fun. Still a bit rough around the edges (especially in terms of balance) since it’s in early access, but it has serious potential to be dota 2 levels of popular. For the unaware, Deadlock is a 3rd person shooter MOBA. It feels like a mix of Dota and Overwatch/Team Fortress. Nobody is allowed to share footage or screenshots, but obviously with so many playing there’s a ton of leaks out there.

Deadlock (Valve's Unannounced Title) Passes 12k Peak Players in Closed Alpha - lemm.ee
Please add spoiler tag rendering

Please add spoiler tag rendering

The spoiler syntax is supported when editing but fails to render when viewing.

Example (spoiler alert I suppose!):

Personally I have held back from discussing details of current films because spoiler masking isn't guaranteed and I don't want to ruin anyone's experience. If Boost can add this then we are one step closer to a perfect world.