@tomkatt
@lemmy.worldNew house, was built/finished just under two years ago. I live in a dry climate, have been in my house for two years and only now discovered this. After some recent storms led to water in my window track I found my rear sliding windows have weep holes in the bottom, but they weren't draining.
After a lot of testing (filling the track with water, shop vac'ing it out, blower testing with air gun, suction with vacuum, etc.) I realized the weep holes in the interior of the window track and the weep holes on the exterior have no connection whatsoever. No water goes from inside to outside, and air blowing through exterior hole is felt through other exterior, and likewise with the interior, but nothing is going from interior to exterior. Water in the inside track will drain until the portion underneath fills and then pools up, and likewise, if I spray water in the exterior weep holes, nothing gets to the inside track, but it eventually comes out the exterior weep hole on the other side.
After some research, I found it's not uncommon for this to happen, it's a common defect with these sort of windows and I just drilled into the exterior weep hole with a 1/8 bit until it met the interior channel and sure enough, the water drains out as expected now. Put the window track back in, window back on, and tested pouring water in the track, it's draining perfectly now.
My only questions are, do I have anything to be concerned about with this DIY fix? Since the climate here is normally very dry (high desert, Colorado) and moisture evaporates quickly, I'm not worried about mold, but is there anything to keep bugs from getting in through the weep holes? They're not covered in any way. Also, will there be any winter concerns with the cold in sub-zero temperatures or snow/ice build up?
Apologies if these are dumb questions, but I'd literally never heard of weep holes until this week, with discovering the issue. So not sure what potential issues they might have, and honestly no way to know if I fixed this as intended.
https://www.youtube.com/watch?v=LbXtcAsTvk8
Here is the soundtrack for the Japan only PC Engine CD Game Hellfire S. Hellfire S is an enhanced port of the original 1989 Hellfire arcade game. The songs h...
https://www.youtube.com/watch?v=NkEXgWCjTUM
Also known as Dennin Aleste in Japan, this game was made by Compile and published by Tengen, and was released for the Sega CD in 1992 for Japan, and 1993 for...
https://www.youtube.com/watch?v=nc3K6rNJRwc
Original soundtrack, Soldier Blade. One of the best and underrated shooters ever made.Composed by Keita Hoshi and Makiko Tanifuji.
The current build of Jelos updated the libSDL from v2600.5 to 2800.1 and it broke a few ports. In particular the ones I know of are Panzer Paladin and TMNT: Shredder's Revenge. Both are fixed with the instructions below.
I saw in some threads people asking about it so here's the fix:
You'll need a copy of the 7/26 JELOS build or before from the github releases page and copy out the libSDL files from /usr/lib
. To do this, you'll need to download the tar archive, then use something like 7zip to extract the SYSTEM
file to a folder.
Copy off all the the libSDL2
related files that have a file size (ignore the ones that list as 0kb in size, those are symlinks). All told there are something like six files you need, the 2.0.so.02600.5 file, the ttf file, the image file, gfx file, and mixer.
You need to rename the filesaccording to the SDL2-CD.dll.config set in the game folder at /storage/roms/ports//dlls/
If you prefer, I already have all the correct files and renamed as needed. You can download them in zipped format here.
Once you have the correct files, correctly named, copy them into /storage/roms/ports//libs/
Lastly, edit the game's .sh file in /storage/roms/ports/ to add the following lines:
# # # export path for local libSDL
export LD_PRELOAD=$gamedir/libs/libSDL2.so.0
Add that to the script on its own line. I put it at line 29, after the "Loading... Please Wait."
echo output line. Anywhere after the get_controls
line should be fine.
If you mess up the file, or run into problems, the full file should look like this one.
From there, save it and run the game. And that should be it.
If you gather the files yourself instead of using the ones from the ZIP I linked and the game loads sideways (in portrait), get the libSDL2-2.0.so.0.2600.5 from the SYSTEM folder in the /usr/lib/SDL2-rotated
path instead of /usr/lib
, and copy it to your game's lib directory on the handheld, and rename it to libSDL2-2.0.so.0 to fix.
https://www.youtube.com/watch?v=AlMdDpUWFFI
Playlist Best of Utada Hikaru: https://goo.gl/aCZws4Subscribe for more: https://goo.gl/z95irC2002年3月20日発売 10th Single( ゲームソフト「キングダム ハーツ」テーマソング) 。PVはワンカメ、ワンテイ...
https://www.youtube.com/watch?v=sGuFZ_a7RU0&list=PLwm4vuVb2dqEzXepE2ZcLGbaFwSiG3Z3u&index=26
The INCREDIBLE Tiffany Mann lends her immense vocal talent on our take on the highly requested "Snake Eater" from Metal Gear Solid 3! An incredible tribute t...
https://www.youtube.com/watch?v=I8pg2XoQTlA&list=PLwm4vuVb2dqEzXepE2ZcLGbaFwSiG3Z3u&index=25
Snake Eater performed by Video Game Orchestra featuring Ingrid Gerdes on vocal. Recorded at Boston Symphony Hall on October 7th, 2012.VGO is a Boston-based ...
https://www.youtube.com/watch?v=GiNsBpIcE60
Seems like there's not a vid with this combination on YouTube, and I like this combination so much, so here it is for everyone to enjoy
I noticed that darker games on my x55 didn’t look good, like dark tones and blacks were almost inverted looking at stock settings. After a bit of tweaking, setting gamma from default (50%) to 67% got everything looking good.
After checking out a few YouTube videos it seems the gamma level on the display varies between units. I’ve seen it look good on default in some and even up to 100% on one video. Play with the setting and dial it in to what looks best for you.
If it helps I’m currently using: