I usually sort by new on my subscribed communities if I see that happens, because normally there are some new posts when I came back to check Lemmy. It seems that if I let it sort by Active or Popular, there are a lot of posts that I've already seen that they still have activity.
I thought so, but no. On their FAQ they say it's a revision of the first edition, which wasn't behind Free League and technicaly it isn't the Year Zero engine, but it also uses d6 pool dices because the first edition already used them.
Been playing Call of Cthulhu and a one shot for The One Ring 2e.
The One Ring uses dice pool of d6. Never played a game based on dice pools, and I think that I like it more than d20 + modifiers.
The adventure presented almost every character in a situation where players could almost no interact, but they were spectators of a weird situation that something felt off. Then later in the second day the adventure gave them freedom to try whatever they wanted.
For example, first interaction with the person who give them shelter, was requiring them payment after a heated discussion with some familiy members. With this, goes along a description where "players can feel that they are not welcome". It's in this moment when the discussion stops and this character began asking for something to stay the night, and it's not money, and just aims at items they carry, like watches, or bracelets they could have.
Another example, there was an orphanage in this town, when they go to just investigate, they are presented with a person that controls the orphanage, and while they are talking, they hear screams from a child who is permanently locked in a room without windows.
The first example builds distrust in the family who gave shelter, and the other does the same for the person who controls the orphanage. Every person in this town has something wrong with them.
Even the less dangerous was a drunk person, which also build distrust, not because of danger or horror, but because trusting a drunk person could unveil their plans of escape to other people.
Also, there were minor factors that engrained on the players. One of the characters lies to them, and from then, they think that anyone could also be lying.
Mascarade, a board game. It's a game of hidden indentities, where everyone can lie to try to get all the money and win the game. I've had A LOT of fun playing with as much as 10 people. The game can be played between 2 and 13 players, but less than 4 I think it's not that worth.
Screencheat if you want a game to "pick up and play". It's a shooter with different modes where everyone is invisible and you must look at the other players split screen to deduce where they are and shoot them. It's really fun to play!
I think I've been lucky building an horror atmosphere, because the only one I played was for Call of Cthulhu and was with a combination of casual DnD players and new players to TTRPG in general. So, explaining to them the kind of game keep them on the mood since first minute, since CoC has pretty hard rules about sanity and the posibility of dying, and there is a lot of emphasis on not beign combat focused.
Then, the adventure I played had a lot of elements that create a build up for the sessions. Things I can identify that helped where:
This may be too much specific, but could be translated in other contexts by using those kind of barriers and immediate unavoidable problems that felt real, that augment a normal spooky scene you can imagine, supported by a game system that danger is a real threat in the rules.
I don't like it. I play with a Steam Deck from my bed and the Wi-Fi connection is pretty bad from there. I easily loose connection every five minutes.
That means I can't play any games that require constan online connection, which is a bummer.
Alien! I've got it on my hands a few days ago at my local store. I'm probably going to buy it by Monday or shortly after.
I've only read good things about it so far.
@rgalex
@lemmy.world