@catalyst
@lemmy.worldAgreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.
The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.
Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.
Hmmm maybe I should revisit this game. I got about 3/4 of the way and kinda ran out of steam on it.
I asked and answered a small handful of questions in the mid 20-teens but not really much since. I still wind up finding good answers there on a semi regular basis, though.
I just looked in my profile and my last question was in 2017. I received a holier than thou “what you’re trying to do is wrong” type of response and finally solved it with the help of a coworker who actually cared.
I would love to see a return of Final Fantasy Tactics. It doesn’t necessarily have to take place in the same timeline, just a new take on the same mechanics and style.
What a shame, he would have been a delightful pick.
Funny enough I completely forgot he was in Doctor Strange until reading the article. Goes to show how forgettable some of the villains have been, I suppose.
My feeling on the RDJ as Doom news was that this is absolutely Marvel in panic mode. The last few years have been rough going and now they’re hoping to replay the hits.
We recently watched Dungeon Meshi and Spy x Family with our kid and both were a big hit. I’m curious if anyone has recs for shows with a similar vibe and maturity level. I liked that both shows have comedy, positive messages, and light drama.
The violence in dunmeshi was borderline at times but overall not a problem as long as it’s not more much than that.
I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.