My main issues are living in a country (Hungary), where a college degree would be almost mandatory for any dev jobs (mainly due to HR being dumb), also I'm disabled so my only job opportunity is a crappy government program one that pays half the minimum wage for full-time employment (!!!!!!), but this is the only no-12 hour shift and no-6AM starting option (most of which are also like 60+km from me, which means I would have to wake up even earlier, which isn't good for my health at all). however, not only a pay is very low, but also the 7AM starting is beginning to be way too much for my health. I'm already on sleeping pills to try to make myself fall asleep before midnight (almost impossible), and I also don't have the money to get my meds changed to something better at a private doctor. Of course no disability benefits, because "I'm not disabled enough", and otherwise I would just spend it on luxury cars (a common pre-2010 myth in Hungary was that disabled people could buy brand new Mercedeses).
I primarily have experience with game development (mainly from open source stuff), but without a long list of corporate experience, I have an even harder chance. I could work at other places too (I have some audio development experiences too), but would like to stay far away from web development.
Since I'm having untracable issues with Lua due to its API and lackluster documentation, I've decided to drop it from my game engine (PixelPerfectEngine) in favor of some easier to use alternatives.
What I need is:
Even a better Lua implementation would suffice, and if I had the time, I would port the official one to D (my main language), while getting rid of the godawful stack method of control.
I'm having a lot of trouble with the lack of documentation (I had to dig and poke around for days to get it working not from the files directly, only for it to stop working again in the same way, all while still having the fix for it), and the lack of an incentive from some of its other users in the D community to make anything newer than 5.1 working (I NEED INTEGER SUPPORT).
Basically I need a relatively lightweight scripting library for my game engine written in D, that isn't a toy language (which doesn't have integer support). Most other scripting libraries lack integer support (even Lua did until 5.4, because yOU CaN JuST uSE rOUnDIng ON youR BaCKeNd) and/or are heavily bloated (I don't want to include 50+MB stuff just because it's trendy to make your scripting language a slow and clunky application language (I'm looking at you, Javascript!)). I'm using D, but it can interface with both C and C++.
I would be fine with Lua, and if I had the time, I'd just reimplement it in D without the godawful and confusing stack method of interaction. But now I have to look for some feasible alternatives.
https://telex.hu/english/2023/12/13/the-sovereignty-protection-authority-is-harmful-and-against-the-rule-of-law-yet-it-cannot-intimidate-independent-media
A joint statement by independent Hungarian papers in response to the newly adopted Sovereignty Protection Bill.
https://telex.hu/english/2023/11/23/hungarys-sovereignty-protection-authority-will-be-able-to-investigate-just-about-anything-and-anyone
What will the soon to be established, new government agency in Hungary be authorised to do in order to investigate "processes suggesting foreign interference"? How will it operate? A summary.
https://telex.hu/english/2023/11/23/hungarys-sovereignty-protection-authority-will-be-able-to-investigate-just-about-anything-and-anyone
What will the soon to be established, new government agency in Hungary be authorised to do in order to investigate "processes suggesting foreign interference"? How will it operate? A summary.
@ZILtoid1991
@kbin.social