The strength check is used early on, where you can force yourself way into the warehouse...
People–whether that’s developers, journalists, or players and readers–will always matter more than what’s in a video game and the coffers that information fattens, whether those coffers belong to hackers or corporations. If that’s true today, it can be true tomorrow too.
I like his brand of naiveté.
The RPG skills are another middling feature as they help a lot of the exploration and conversational aspects of the game out and yet they’re paper thin at the same time. The game has you assigning points and yet I don’t feel that it would’ve played any differently than if I’d just picked skills at the start and nothing afterwards.
The RPG skills in a few scenes work as skill checks and can lead to different outcomes, impacting the story.
You can get a few playthroughs out of the game fiddling with them and the variations to the story they entail.
Yeah, it will harm more than help. Developers then will try harder to implement the type of player experience they want. Which is not necessarily the one players will want out of it.
Yeah, it will harm than help. Developers then will try harder to implement the type of player experience they want. Which is not necessarily the one players will want out of it.
@Lunar
@lemmy.wtf