https://store.steampowered.com/app/2214880/Europa/
On the moon Europa, a lush terraformed paradise in Jupiter’s shadow, an android named Zee sets out in search of answers. Run, glide and fly across the landscape, solve mysteries in the ruins of a fallen utopia, and discover the story of the last human alive.
They're all so varied it's easy to fall in love with at least one. I personally love Nightmare Painter's and Silence's. The dark world with cyan and magenta highlights of Painter's world does something special in my brain and I dig the hell out of it. If I were to make an animation out of the book all of his parts would be in B/W with the hione lines being their colors and possible casting a colored glow on and otherwise B/W world. The creepy horror feel of Silence's is a fun, very tense divergence from the usual.
https://store.steampowered.com/app/1888880/Darkest_Abyss/
Darkest Abyss is a platform/action game inspired by the Classic-Vania genre.
https://store.steampowered.com/app/2420880/WitchHand/
You're a witch, leading your coven into new, unfriendly lands. Use the cards you find to build and expand your civilization. Befriend the local covens or use their bones to fuel your spells. Gather your familiars, the witching hour is nigh.
https://www.youtube.com/watch?v=I60mEgReO5M
Play the demo of The Thaumaturge on Steam: https://store.steampowered.com/news/app/1684350/view/3730726944456683711Game is coming on PCs on December 5 and on...
Still working on the ever-challenging Talos Principle. Area C is where things seem to start getting real tough. The recording and the carriable platforms have so many possibilities that they can be overwhelming to my tiny brain.
Beat Blasphemous 2 and it was excellent. The 3 different weapons are a fun way to mix up combat, even if I did stick with Ruego for most of it. Of course the Spanish inspired art is as grotesquely beautiful and occasionally horrifying as the first and makes meeting any of the physically large NPC'S a fascinating experience.
Sea of Stars was also incredible. I promised to write a review about it but I'm struggling with that. It's an absolutely beautiful and incredibly fun JRPG that's absolutely worth completing 100%. None of the goals are a pain in the ass to achieve and are mostly centered around collectibles that give you rewards along the way. If you manage to complete everything and get the 4 flimsy hammers there's one last beautiful secret to get but it doesn't tell you how to find it in game as far as I can tell, which bugs me.
Started Psychonauts 2 and so far is exactly what I'd want for a sequel. The story picks up immediately after the events of Rhombus of Ruin and you still have the powers from the first game which keeps things moving forward and prevents the game from falling in to many of the traps that retro revivals can fall in to.
Still trying to get regular with these posts. I think I want to shoot for Sunday mornings.
If you don't go to other instances and search for ![community]@sffa.community those instances will probably never see your posts. I've been going around and trying to federate communities from here to other instances to try and help.
Odd question but I think it's fun to think about. I'm not super up to date on Trek lore but I feel like there'd be a big divide between Odium devotees and those who think he'd be dishonorable. Some Odium upped Klingons would be pretty terrifying. Can you imagine a Klingon on red mist? Fuck me that'd be scary since they pretty much already have a built in red mist.
https://www.escapistmagazine.com/fable-designer-releases-ultima-inspired-rpg-free-steam-moonring/
Fancy a free old-school RPG? Moonring, from one of the designers of Fable and Dungeon Keeper, is out now on PC via Steam — and it’s free. Moonring has rather come out of nowhere. Developing as Fluttermind, designer Dene Carter calls the game “..a retro-inspired open-world, turn-based, tile RPG in the style of the classic Ultima games, but created from the ground up with modern design sensibilities.” While we’ve not travelled far into the world of Caldera, we’re impressed by what we’ve seen. It has the visual style of an old EGA game, coupled with a haunting, bleep-free soundtrack. And […]
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