Sideboards contain the wrong cards in Bo3 matches:
https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/48694358-bug-on-sideboard-inside-best-of-3-games
(Traditional Draft and Sealed are temporarily disabled because of this.)
You can't always see the contents of graveyards when you need to:
https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/48693707-graveyard-priority-lag
Tender Wildguide doesn't hold priority (but its Offspring token works fine):
https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/48693464-tender-wildguide-not-stopping-between-phases
https://magic.wizards.com/en/news/mtg-arena/mtg-arena-announcements-july-29-2024
Catch up with the latest info and events on MTG Arena.
https://magic.wizards.com/en/news/mtg-arena/mtg-arena-announcements-july-22-2024
Catch up with the latest info and events on MTG Arena.
Standard will finally rotate next week, for the first time in two years. Some of my decks with survive, with a few changes, and some won't. But when I think about it, I don't think there are any cards in the whole year's worth of disappearing sets that I'm really sad to see go, except for the five channel lands from Neon Kamigawa.
They're basically perfectly designed: useful without being overpowered. Very few decks want four copies of them, but most decks benefit from having one or two in the appropriate colors. With the possible exception of Slogurk legends, decks aren't built around them, and games don't hinge on whether you draw one or not. Their abilities are moderately powerful and fairly costed. They help mitigate mana flood. Their legendary status makes them self-regulating.
I do my share of complaining when I think Wizards gets something wrong, so I don't want to neglect to mention what they get right. The channel lands were a great design and I'll miss not being able to put them in my Standard decks.
https://draftsim.com/draft.php?mode=Draft_BLB
draftsim - Magic: the Gathering draft and sealed simulator. Pick suggestions and automatic deckbuilding. Now updated for Bloomburrow.
https://magic.wizards.com/en/news/mtg-arena/mtg-arena-announcements-july-15-2024
Catch up with the latest info and events on MTG Arena.
https://magic.wizards.com/en/news/mtg-arena/mtg-arena-announcements-july-8-2024?
Catch up with the latest info and events on MTG Arena.
I'm early posting this, the Historic Chimil Midweek Magic event isn't until next week (July 9 - 11), but I'm already thinking about it.
About
Name Historic Chimil Life Lock
Deck
1 Exquisite Blood
1 Sanguine Bond
4 Spinewoods Armadillo
4 Herd Migration
4 Colossal Skyturtle
4 Cease // Desist
11 Forest
2 Swamp
1 Island
4 Boseiju, Who Endures
4 Botanical Sanctum
4 Thornwood Falls
4 Lush Oasis
4 Brokers Hideout
4 Cabaretti Courtyard
4 Riveteers Overlook
Am I missing anything? Does this deck seem like it should work? Anyone have a deck that can win faster, or more reliably?
The plan is: mulligan any hand that has Sanguine Bond or Exquisite Blood, and hope really hard not to draw them. Discover one at the end of your first turn and the other at the end of your second. Then use one of your two-mana life-gaining effects, or if you don't have one, wait until turn 3 and play a land that either gains you life or damages your opponent. As soon as either of those things happen, the two enchantments will trigger each other infinitely.
32 of the deck's cards are able to start the combo (once you have both enchantments), and 22 of the 42 lands enter untapped, so having two mana at the end of turn 2 should also happen pretty reliably.
The WotC page says you'll "discover a spell with cost 6 or lower" each turn. I assume it actually means 5, like Chimil itself, but if not then we'll have to cut Spinewoods Armadillo.
Weaknesses:
Between the two Swamps and Colossal Skyturtle's 2G ability, it's theoretically possible to recover from disruption and cast our enchantments fairly, but I doubt most opponents will twiddle their thumbs while you do it.
Even though the deck isn't bulletproof, I think it should be able to win reliably when not disrupted, and maybe occasionally even through a bit of disruption.
You might think I'm crazy for working so hard to break a casual format that will only exist for two days, and I wouldn't disagree with you....
https://magic.wizards.com/en/news/mtg-arena/mtg-arena-announcements-june-24-2024
Catch up with the latest info and events on MTG Arena.
https://magic.wizards.com/en/news/mtg-arena/mtg-arena-announcements-june-17-2024
Catch up with the latest info and events on MTG Arena.
@Evu
@mtgzone.com