New OneDnD playtest pack - Playtest 9 (8?) - Barbarian, Druid, Monk, spells
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https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf
https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf
Besides the moon druid, all other druid-subclasses hardly change.
The new conjure spells do have a large impact.
Instead of animals they are variations of spirit guardians,
A few are unbalanced, but i do get the general idea. It does help the druid to be a battlefield-controller.
What I don't like is that they do damage on hostile turns, It forces a druid to interrupt the DM on hostile turns.
(Like the existing moonbeam and spirit guardians )
I would prefer:
AOE damage right after caster-turn, and if a a hostile enters and leaves the AOE within their turn.