Yeah the plan is to start at level 1 again as the current campaign will come to an end this or next week (depends on if they die to the bbeg or not)
I am planning to run a completely home brew setting again as I didn’t like running a predefined adventure too much. I’ve created a setting in 5e before wich worked really well.
The setting originally was planned for 5e so I’m just gonna port it over. There was a mechanic planned that heavily used the exhaustion mechanic as a kind of stand in for a really bad disease. The pf2e exhaustion does not seem to have levels like that where it gets progressively worse.
How would you create such a mechanic.
The idea is that you’ll go from healthy to dead in roughly 20 days, originally I was thinking on giving disadvantage and exhaustion levels at certain points (don’t worry I’m not planning to take pcs out of the action for too long). But I have no idea if that would be too harsh in pathfinder or not. Could someone with more experience weigh in?