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Get this month’s free Unreal Marketplace content while it lasts!

Get this month’s free Unreal Marketplace content while it lasts!

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Get this month’s free Unreal Marketplace content while it lasts!

https://www.unrealengine.com/en-US/blog/featured-free-unreal-marketplace-content-december-2023

Explore December’s free Unreal Marketplace content with stylized forests, beautiful Victorian homes, a lush Greek island, a combo buffering system, and a procedural NPC crowd system.

Get this month’s free Unreal Marketplace content while it lasts!
GPU Crash Debugging in Unreal Engine: Tools, Techniques, and Best Practices | Unreal Fest 2023

GPU Crash Debugging in Unreal Engine: Tools, Techniques, and Best Practices | Unreal Fest 2023

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GPU Crash Debugging in Unreal Engine: Tools, Techniques, and Best Practices | Unreal Fest 2023

https://www.youtube.com/watch?v=CyrGLMmVUAI

Debugging GPU crashes on PC can be challenging. We'll go over best practices and the tools available in Unreal Engine to debug such crashes. This includes a ...

Playtesting Dos and Don’ts: Gathering and Applying Feedback in UEFN | Unreal Fest 2023

Playtesting Dos and Don’ts: Gathering and Applying Feedback in UEFN | Unreal Fest 2023

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Playtesting Dos and Don’ts: Gathering and Applying Feedback in UEFN | Unreal Fest 2023

https://www.youtube.com/watch?v=YY7XWz_q-qo

You’ve poured days—even weeks—into your latest island. You excitedly publish it expecting throngs of players. They never come. You feel confused, disappointe...

Exploring Art Direction with Twinmotion and Unreal Engine | Unreal Fest 2023

Exploring Art Direction with Twinmotion and Unreal Engine | Unreal Fest 2023

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Exploring Art Direction with Twinmotion and Unreal Engine | Unreal Fest 2023

https://www.youtube.com/watch?v=yvC8O27NlXo

"Join us for an engaging talk that delves into the fascinating world of art direction using Twinmotion and Unreal Engine. In this session, we’ll explore the ...

Unreal Livestream - Last thing to happen in the universe

Unreal Livestream - Last thing to happen in the universe

[Help] Unreal/Perforce: Very risky to rearrange Content folder?

[Help] Unreal/Perforce: Very risky to rearrange Content folder?

Hey folks!

I seem to have hit a problem in Unreal and Perforce that I want to better understand.

After a milestone, I wanted to reorganize our Content folder to keep things tidy and easy to navigate. Everyone else on my team was taking a break from doing anything in the project for a day, so I took it upon myself to do this.

Here was my process:

  1. In P4V, I checked out the entire Content folder
  2. Moved some assets/folders within Unreal Editor
  3. Fixed redirects on the previous location and the new location
  4. Repeated 2 + 3 until I'd reorganized everything to my satisfaction
  5. In P4V, I then reverted all unchanged files and committed all the remaining files.

The result was that everything was nice and clean on my machine. However, when a coworker pulled the change, it seemed some things didn't move, or were left behind, or were having compile errors on their end. Very different than what I had locally!

I don't know if this is an issue with Perforce or if this is Unreal being very rigid/fussy about assets being moved! I'm kinda new to Unreal, so want to better understand what happened here.

Did I do anything improper in my process?

October Marketplace sale: over 2,000 products—now 50% off

October Marketplace sale: over 2,000 products—now 50% off

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October Marketplace sale: over 2,000 products—now 50% off

https://www.unrealengine.com/blog/october-marketplace-sale-over-2-000-products-now-50-off

Environments, plugins, props, characters, sounds, music, Blueprints…there are all kinds of great products to choose from this month. Shop now and save!

October Marketplace sale: over 2,000 products—now 50% off
Featured free Unreal Marketplace content—October 2023

Featured free Unreal Marketplace content—October 2023

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Featured free Unreal Marketplace content—October 2023

https://www.unrealengine.com/blog/featured-free-unreal-marketplace-content-october-2023

Explore October's free Unreal Marketplace content featuring stylized natural environments, dark caves, grand coliseums, NPC optimization plugins, and more.

Featured free Unreal Marketplace content—October 2023
Spooktober N64 Style Graphics Jam #3

Spooktober N64 Style Graphics Jam #3

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Spooktober N64 Style Graphics Jam #3

https://itch.io/jam/spooktober-n64-style-graphics-jam-3

A game jam from 2023-10-07 to 2023-11-04 hosted by StoreBoughtRocketGames. Did we get sucked back into 1996? I see N64 graphics everywhere! That's right folks, it's the third Spooktober N64 jam, by popular demand! It's low po...

Spooktober N64 Style Graphics Jam #3
King Arthur: Legends Rise leverages UE5 to release on mobile and PC

King Arthur: Legends Rise leverages UE5 to release on mobile and PC

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King Arthur: Legends Rise leverages UE5 to release on mobile and PC

https://www.unrealengine.com/developer-interviews/king-arthur-legends-rise-leverages-ue5-to-release-on-mobile-and-pc

Kabam reinvents classic Arthurian myths with King Arthur: Legends Rise, a cinematic, squad-based RPG that utilizes Unreal Engine 5 for its multi-platform release and cross-play capabilities.

King Arthur: Legends Rise leverages UE5 to release on mobile and PC