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@lemmy.worldI'll cut right to the chase. I'm playing the Aquarius expedition and I got a ship called The Celeste when I started. I fixed it up a bit, filled the inventory, and then, when I got enough nanites, I claimed the Iron Vulture from a previous expedition at The Anomaly.
The Iron Vulture appeared, and I began emptying some of my exosuit storage so I could transfer stuff out of The Celeste into the Vulture. For some reason, however, I cannot spawn in The Celeste again. So the ship, its technology, and cargo are all gone.
I have not had this problem in the past, so I'm really not sure what happened.
I can't even remember everything I lost, but I really wish I could get it all back.
I advise caution for anyone else looking to do the same thing.
https://www.nomanssky.com/2024/09/aquarius-update/
Hello Everyone! Today, we are very excited to introduce the Aquarius Update! This latest expansion to No Man’s Sky is free to download for existing players, and introduces something that felt like the perfect complement to the new water introduced in WORLDS PART I – fishing! Fishing Fishing in No Man’s Sky is... View Article
wow....just wow. so many QOL improvements...it's insane.
NMS really turned it around. to top off my dive back in someone gifted me 150M in stasis devices while at the anomaly! thanks traveler!
Hey guys. Looking for some guidance or a point in the right direction for it please.
I got to the center, I'd already done lots of the side missions (autophage etc). I wasn't sure what to do in the 2nd galaxy so spent some time building a base and a little earning quicksilver. I then saw the void egg for purchase.
A Google search compels me to buy it (it's almost all my quicksilver) as it starts a new quest. I stopped reading as I don't want spoilers but I'm guessing it's the whole live ship thing. I don't really care what it is, what I want is more quests so I'm happy either way.
The advice I'm looking for is regarding other things to do, now I'm in the end game. Are there other missions that I can start like this? I initially started playing when the game first came out. Then stopped, way before all the updates (next / live ships etc), and returned recently after world's p1.
Thanks in advance
https://x.com/Pirat_Nation/status/1820388245311537505
I usually avoid sentinels unless I need pugneum but this last encounter I had was ridiculous. I killed 3-4 of them after stealing some Gravitino balls then of course reinforcements were inbound. I get in my ship and fly off and 10 seconds later an interceptor wa on me. My ship didn't have a good combat loadout and I couldn't escape it so I landed. Of course more ground units came so I started running. 7 minutes later they're still chasing me and I don't even see them. I was even running underground for at least 30s. A message kept coming up saying to destroy them to get a chance to escape so I waited for them to catch up and destroyed them. More reinforcements arrived in like 15s and spawned right next to me. How the hell could I escape that? So I got back to my ship and started looking for shelter because another interceptor was on my tail. I found one quickly before taking any hits and got in. Well, no timer came up, they were still just there, albeit really far away. I pretty much had to stand outside, wait for them to come into visual range, then run back to the shelter and THEN the search timer started. Oh, and more than once my alert level went up without shooting anything, just running around and hiding. Is this how it normally works? Any better way to approach this so I don't waste 20 mins of game time?
Edit: more details about the chase
Update: Having a run-in with more sentinels it seems like behavior has changed (again, maybe bugged). Going underground they didn't follow or attack but also never dispersed. Running into a building without a door (Abandoned Building) doesn't disperse them but they don't attack. I was able to shake them once by transitioning from ship to on-foot (a timer starts every time you transition it seems) then jumping into water before the sentinels arrived. I'm sure it also works to pop out of a hole and defeat every wave but I'm not very into that kind of thing.
I believe one of the number one reasons for Hello Games doing No Man's Sky expeditions is, not only for us to have kick ass fun, but also to teach us stuff. And in this particular one it's showing how cool and awesome the Minotaur can be. I liked the Minotaur, but I wasn't wild about it. It didn't seem especially powerful. Boy, was I wrong! I just didn't realize you could ramp up the power with the Spacestation Exocraft shop modules. And that's what this expedition showed. Now I've gone back and gotten those modules (Minotaur Cannon Upgrades) for my other game saves. And. Having. So Much. Fun. with the Minotaur.
I think this is one of most important expeditions we've had. No, there's no cool spaceship bonus, but I think we've got plenty of those (my spaceship armada is FULL. I think they ought to increase the limit size). It's an important expedition because we get a MINOTAUR FLAMETHROWER! BUT it's only optional, which I think is really weird. You don't get it automatically at the end of the expedition, but you have to wait it out and get the parts one by one as the Community-wide Liquidation progresses.
With the flamethrower acquiring being optional it seems it'll be easy for a lot of people to miss out on getting one. Especially since you have to be around at each commuinity progression point and do your own part. For example, at Phase 2 I had to kill an additional twenty monsters to get my own personal count up to 100 to receive the bonus Liquidator Left Arm plans. I assume we'll keep having to do our own part for each additional Phase. I am really looking forward to getting that Flamethrower.
So after the expedition is completely over it feels like there's going to be some folk who don't get the flamethrower, and I think they're going to be pretty sad. I'm writing this to hopefully alleviate that pain for some people.
But I have questions. So far, the bonus Liquidator Left Arm plan has not gone into the Anomaly Quicksilver shop. Are our other gamesaves not going to get the flamethrower?! That would suck. I want all my characters to get to use a frickin' awesome flamethrower. I also note that I'm now seeing Flamethrower Addon Modules in the Spacestation Exocraft shop. I've acquired three in anticipation already :)
Am I missing anything? Does anyone want a Minotaur Flamethrower in their arsenal?