But those people are already using consoles because they find PC too confuse. This advice is for people who already have a gaming PC. Seems a waste of money to get something that can play triple a titles and then just relegate it to working on only a monitor and picking up a console to only play on the TV.
That's what at least a $1000+ and then another S500-$700 and needing to buy games for another platform and internet subscription? Maybe doubling dipping on the same game along the way? I don't see the selling point for a PC gamer.
It was even worse the previous two generations to do that since games running at 60 fps was a rarity so if you had a gaming PC it was the best device to actually take full advantage of the resolution and TV refresh rate. Otherwise it meant going nearly two whole decades of 30 and sometimes sub 30 fps gaming.
And now Sony games come to the PC after a delay and Xbox exclusives is no longer a thing. There's less incentive than before for a PC gamer to put money into a console.
Unless your PC is really far away why bother getting a console then having to buy another set of games for it over a simple fiber optic hdmi cable to push a 4k/120 signal?
I've seen up to 30M hdmi 2.1 cables which ends up being cheaper. Especially if you already have a gaming PC.
If they do that and Xbox aren't idiots and take advantage of the high PS6 pricing that could lead to another PS3 early gen fiasco that takes years into the generation to catch up.
I wish they had an official Linux client since while heroic launcher works for downloading syncing saves can be buggy and it would be nice to get achievements.
Consequence of what you are proposing is that companies with economies of sale or are willing to operate at a loss due to other sections of the corporation being their main source of profitable revenue would be only ones left. Ironically ensuring higher barriers to entry than there already is. The 10% is more realistic for key resellers than those trying to launch a profitable mainstream platform hosting and distributing everything as opposed to side project that can lose money.
The CD Projekt-owned PC gaming storefront GOG just released a "facts and figures" breakdown of 2022 in an official blog post. The upshot? GOG experienced steady growth in its user base and library while also turning a tidy $1.2 million profit. It's a heartening turnaround to see as the service actually lost money—$1.15 million to be exact—the previous year.
https://www.pcgamer.com/gog-looks-like-its-in-a-much-healthier-spot-after-a-hairy-2021/
The cut GOG takes is 30%. Epic operates at a loss and is more a side project they are willing to lose money on, since Fortnite and Unreal is there real money.
https://kotaku.com/epic-games-store-pc-profitable-google-court-case-apple-1850996972
GOG also started to limit cloud storage per game to 200 MB
As the size and number of games increase, so does the demand for Cloud Storage. These limits ensure that all players have access to sufficient and manageable space for their game progress, and that we keep the associated costs under control. By optimizing our storage allocation, we aim to continue providing a reliable and user-friendly platform for everyone.
Check isthereanydeals for deals on steam keys that aren't gray market and lower than Steam. How do they get around it? Well it seems to more apply to retail price and not sales price.
People's first impression of it was Metro Exodus being pulled from Steam close to launch and becoming exclusive to Epic despite even physical copies having the Steam logo.
https://www.reddit.com/r/pcgaming/comments/aqyjac/physical_copy_of_metro_exodus_for_pc_has_a/
Turned out people don't really like a company going out of its way to try and remove purchasing options from consumers for third party titles. This not only affected steam but releases on GOG too.
A lot of people requested that DARQ be made available on GOG. I was happy to work with GOG to bring the game to their platform. I wish the Epic Store would allow indie games to be sold there non-exclusively, as they do with larger, still unreleased games (Cyberpunk 2077), so players can enjoy what they want: a choice.
Doesn't last as long as regular laptops either with how poor OS support is in comparison. Phones have felt like disposable tech compared to regular computing devices, since once a device stops getting security updates it's not really something you want use for stuff like passwords or banking like you did when you first got it. Phones need to get better in that area.
Title is weird with how it could be interpreted to mean mtx was $1 billion.
So for people who might be confused
150 million dollars from in-game microtransactions.
@stardust
@lemmy.ca