@sodiumbromley
@lemmy.blahaj.zoneHaving grown up in Oklahoma, it does feature a lot of recognizable places. Strangely one of the most identifiable places in the trailer is a huge gas station on the highway that's about halfway between Tulsa and Oklahoma City.
I want to say I've read an interview that he doesn't stop updates because he doesn't run out of ideas and the sales haven't stopped yet. Or maybe that was Terraria. Two similarly dedicated devs.
Though it's technically inferior, I love the art style of the spectrum port. The character sprites are almost inked on like a Tiger Handheld. The backgrounds are too distracting in a couple of levels, but it does look nice in its own way.
This started as a joke project but looks increasingly like a full release with a lot of characters, tracks, and a sort of story mode/boss rush? More content than a lot of PS1-era racers.
I played SimCity 2000 before I understood how taxes worked. All I knew playing it was that if I lowered them, the game played cheering sounds and booed me if I raised them. I had no money and my cities failed, but the people were happy, ostensibly. I guess I'm saying that SC2000 radicalized me.
I feel like over time No Man's Sky feels increasingly like I have too many mods installed. Every update felt like it had its own hub and NPCs and progress track that didn't interact with any of the others. The game is still huge and it has turned into the game everyone was disappointed it wasn't at launch, but I felt overwhelmed on which things were part of the core story I needed to complete and which parts were rabbit holes that wouldn't connect to that.