@riomist
@lemmy.worldSomehow, when you threw a pot to yourself, it did not immediately doused the flame periods. To me it seemed to douse the flame on character, but not on the tile itself, causing the grass from talent's effect to burn and ended up burning you again. Would be nice if the talents only limit to drinking the pots, not throwing. Someone have also complained that the new talents made the flame pots more lethal, but unnecessarily so especially when breaking barricade as you might ended caught up in the flames. Sure you can just use other means, but that might not always be available.
For context, I currently on a RoW run and want to do sad ghost + RoW farming on F16 to simultaneously farming wands. I want to stay at Lv 17 so the bat can still drop some stuff. If you say "F18 have more shaman spawn rates", true but then I have to clean up some DM 200 which slows down the farming a lot. F17 already have spinner which will make me goes past the bat exp cap.
Edit: i got the RoW from hero's remain, so I immediately have RoW +3 at F2
Question as title said. Just did a run with Viscosity Plate +2 and RoArcana +15, and skeleton in ascension only dealt single digit DEFERRED dmg and ZERO direct dmg. Unlike with stone, I still have a chance to dodge magic attack.
Might be a bit early considering a new class about to come, but whatever. I asked this because I often tought "would be nice if my warden can have sniper's farsight and shared enchant". So, lets say you can choose every T3 for both subclasses and you get total 11 talent point in T3 (13 with inspiration) instead of 8. Which class would be most OP?