Aussie chiming in 50/20mbps for $90/m. I wanted 50mbps upload but it would have bumped the cost to $130/m.
Easily one of my favourite PvP games because of the species dynamics and the lobby options. Used to play it at LAN parties now and then, up to maybe 8 players. Once you had enough players it was great to have 1 Predator vs 2-3 aliens and the rest humans. Species were selected at random so sometimes you’d get a derpy predator or a one hunter killing machine. It always lead to interesting games that sort of naturally lead inadvertently to roleplay scenarios like the humans keeping an eye on vents and banding together.
Oh and alien life cycle was always on for more challenge to the alien players. Trying to find a facehugger victim in and trying not to get blasted straight out of the chest as a chestburster to become the ultimate killing machine.
Easily one of my top PvP games.
There are problems with PeerTube but everyone jumps to bandwidth and storage, yet they’re the things that PeerTube has solutions for.
The issues I’ve seen are hurdles in federating because of many undesirable instances/content (somewhat fixed by community whitelists) and privacy since p2p exposes IP addresses.
Otherwise PeerTube is super interesting to me as a platform with a lot of potential.
According to Apple, the update includes a fix for an issue that prevented access to motion data for apps that use the Movement Disorder API to track tremors and symptoms associated with Parkinson's disease.
The meat of the article.
I’m not entirely sure but it always seems like a in-game time of day thing to me. In one of my worlds I used to leave to swamps in the morning and return at nightfall and that would put the wind on my side but if I reversed the times the wind would be against me.
Her boss music would definitely have an angelic choir singing “I want to destroy the manager” in Latin.
@joelfromaus
@aussie.zone