They would rightly be raked over the coals. But they won’t make such a dumb fucking move because it’s a dumb fucking move.
What a wild thing to assert without any reasoning.
By charging 3% instead of 30%? Do you really think their servers cost $8.5b? Does the work to distribute a game and process payment equal 30% of the labor required to make a game?
A more advanced answer would be a cost plus profit model, so if it costs Valve $1 to transfer 1TB of data transfer (in terms of server costs), then charge $1.10 for 1TB. That's obviously very difficult to calculate though I bet Valve has some internal metric of costs.
Valve today does the exact thing Unity was trying to do, charging a percent of revenue for providing infrastructure. Unity got raked over the coals for it.
Me: "Rent seeking is an illegitimate practice, landlords steal money from laborers by extorting them for a necessary good!"
You: "Oh yeah? Why don't you just buy your own land and build your own apartment building?"
You're a dumbass.
This is a thread about how Valve makes over 8 billion dollars despite basically all their revenue coming from an in-game store that sells other people's content. Of course its too much.
Because they don't pay any of their actual workforce: the game devs they steal 30% from for every game sold.
Why would you trust steam? Valve famously invented lootboxes and tried to do the NFT market thing before NFTs were big. They are the strongest DRM on the market. What makes you think they're not just as greedy?
Can someone explain why antibiotics are used in the meat industry? Are lots of animals dying to bacterial infections so they need antibiotics to aid the yield, or are antibiotics incidentally also growth hormones, or something else? Always been curious
No, it's shocking that the destroyed evidence after being explicitly instructed not to.
@firadin
@lemmy.world