@Xyre
@lemmus.orgI don't have any recommendations, but have seen a community for these types of games that may be relevant:
I think for issues like this it may be good to develop a practice of using the spoiler tag with a warning attached. This way it's up to the reader to decide if they want to read it and is flexible enough to cover all of the various use cases.
Or if it's anything like some of the places I've lived, it's straight but the walls aren't...
I have been working on a Wayland Tiling WM and have thought about expanding more into the DE space. While it's finally starting to get to a good spot, it's pretty daunting to consider all of the other items that need to be developed for a fully-featured DE. Especially when it's something I'm doing as a side project after my day job. I think for anything bigger it'd require financial backing, for which open source projects are still struggling to find a good solution.
IIRC, it was Neal Stephenson's Anathem that had a similar line of thought. It was something to the effect of your consciousness warping to a parallel reality at the moment of death, provided there was a reality where you were still alive.
What might be interesting would be to have it displayed, but grouped by instance. That way we could see some data and potentially uncover troll instances or attempts to brigade the conversation without opening ourselves up to personal attacks.