@Thebazilly
@pathfinder.socialYeah, there are important plot reasons that the tadpoles in this game don't function quite how the lore implies they should.
While I was playing Act 2 I kept having to take breaks every hour or so because the crippling decision paralysis was making me too stressed to continue.
::: spoiler Concerning Act 2 Shadowheart If she destroys the Nightsong, she gets a full set of unique Dark Justiciar armor (boots, gloves, helm, breastplate) and a Spear of Night upgrade. I think they have a bunch of powers that activate while you're in dim light. There's also a cutscene where Shar gives her orders to kill Ketheric Thorm. ::: It's cool but nothing game-breaking. I'm sure you get equivalent rewards for the opposite decision.
Oh, yes, I'm not sure about the stat consequences if you attack with the status on. I just mean the notification that your stats will be lowered, which goes away if a character kills their own double.
Missing gear has never been a worry for me. The game floods you with so much loot no matter what you do.
There is serious FOMO with story decisions, though. There are certain paths that can cause companions to permanently die or leave the party, cause entire factions to aggro on you at once, or kill off important NPCs. Some of these decisions also hinge on die rolls. You have to be prepared to let it go or embrace the save scum.
The debuff for attacking other characters' doubles also goes away once you kill your own double, leaving you free to focus fire. It's not too difficult to do the fight straight up, especially since PC HP scales at a different rate than enemy HP.
The sweating means I'm enjoying it. I don't want a curry unless it makes my nose start running.
A welcome change from Skyrim bandits shouting "Never should have come here!" while you're rocking around in a full set of Daedric armor.
If you talk to Minthara, you can bait her into ::: spoiler assaulting the grove, at which point you can help the tieflings defend it. :::
You're also a bit under-leveled and should have a full party by now! Do some more exploring and don't try to rush the main quest, even if the game makes it sound super urgent.
Because it's a concession to gameplay that has no effect on the plot. Why didn't they use a Phoenix Down on Aerith?
If your party members died in real D&D, you'd have to roll up new characters, and we obviously can't do that here.