Dang, this is a disappointing read. This might be an unpopular take, but I have been steadily losing respect for FromSoft over the years due to them essentially following the same path as Bethesda - they used to make varied games until one of them randomly became very successful, and from that point on they've just been remaking that one game over and over with slightly different coats of paint. I was hoping they'd break out of that pattern with AC6 and do something original for a change, although I was also keenly aware there was a risk that, being the sixth game in the series, it would be just another AC. The fact that it's apparently just another Souls is somehow even worse.
two decades is enough to capture Skyrim and Fallout 3.
So a decent but by no means amazing game and a complete turd? Not really helping your case here very much, IMO. The last truly great game Bethesda made was Morrowind, and I will die on this hill.
Hyping up old features as if they're groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.
It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well).
Legendary brand name which the game actually lives up to.
the developers still need to work on big patches, content and fixes even years after release
Why would they need to do that? If it's years down the line, there shouldn't be any bugs left to fix by that point. And offline single-player games don't need regular content drops. Sure, an expansion or two might be nice, but those don't come free. Only online games need to constantly feed their players new content in order to keep them hooked and coming back to buy more MTX.
Would the average consumer willing to spend more for a game with everything in it? AAA already cost 70$ at launch, would the average consumer accept further price increases, or would selling plummet in comparison with reduced price+dlc or free to play with microtransanction?
Oh sales would plummet for sure, but it would still make a profit, just not as much. If From Soft and Larian can do it, everyone can. They just don't wanna. (see below)
At the end companies are not inherently “evil” they just look for what works and what doesn’t by trial and error
That really depends on your definition of "works". Sure, it's a business, but what's the goal? To me there seems to be a noticeable difference between companies that want to make good games, for which the business side of things is just a means to an end, and companies that want to make as much money as possible, where the games are the means to that end. Is that latter category 'evil'? Maybe not strictly speaking, but I have no concern for those companies whatsoever, they can go fuck themselves.
Furthermore, once you ate your burger, if you want more, you have to buy another because it’s a consumables.
The same goes for single-player offline games, though. There's only so much entertainment you can get out of one before you've seen everything, get bored, and look for another one.
you pay once but can play anytime while patched and updates require prolonged work after you purchase
If a studio fails to budget for that and make sure those costs are included in the price of the game, it frankly deserves to go bust.
Don’t hate because one person is able to have something that others are not.
You do realize him and his family were the reason behind their subjects' privations, right?
@Sordid
@beehaw.org