I had that attitude for a while too. Eventually you realise that having to reboot your system for a handful of games isn't worth it. Nowadays I just don't buy games that don't run on Linux.
Eventually we will reach a critical mass where game developers will actively develop for Linux, rather than being reliant on compatibility layers.
From a read of that article, it appears that they are feeding it analog inputs, which would imply that it is producing analog outputs. I don't know if there is a way to evaluate floating point operations on an analog system. That said, my knowledge is very cursory, and someone will surely correct me.
This is actually how I do things when working on remote machines. I have far too many monitors, so dedicating on of them to a handful of btop/nvtop terminals works pretty well.
I admit that it's a less than perfect setup though, and a single program which could handle the remote connections internally and display an aggregate would be nice.
I've never encountered that theory before. As far as my exposure has been, most opposition to 1080 is based around bykill; the effect of the poison on non-target species.
The scientific evidence suggests that the number of natives killed unintentionally by 1080 drops is more than compensated by the increased survival rates of those who now suffer less predation, but walk into any pub and you'll find half a dozen people throwing out anecdotes about silent forests in the days after 1080 drops.
My homies and I use to share cds, and then splitfile the mp3s onto multiple floppy disks. Still faster than 56k limewire.
Swappable batteries resolve this issue pretty well. The energy density is far from comparable, but if you're already hauling a van or trailer to the job site, then a dozen spare batteries isn't an issue.
@Longpork3
@lemmy.nz