@Longpork3
@lemmy.nzhttps://www.nytimes.com/2023/06/05/science/ancient-humans-homo-naledi-buried-dead.html
There is no scientific consensus supporting this being a burial site at present.
Lets wait until the analysis and peer review before making any bold claims.
Because it reduces reaction time? If you set the cruise control and cover the brake with your foot then you have a faster braking response than if you have to switch pedals first.
Indeed, the difference between the two is that a driver has no responsibility for any debris already present on the road that they inadvertently caused to damage something. They are however responsible for damage caused by any object they themselves introduced to the roadway.
The NASA equivalent would be pretty straightforward, they are not responsible for any space rocks that they accidentally disturbed from orbit and caused to land on your house, but they are fully responsible if thier own craft or parts thereof fell from space onto your house.
If you're going to the expense of putting a camera on it, why not take it a little further and slap together an arduino-based sensor suite with some logging? See if you can find any correlations in temp/humidity/gas conc that might help with diagnosis.
I haven't spent any time in the Middle East, so please forgive my armchair analysis if you are more versed in the culture, but it seems like they have a legitimate need for guns, given how unstable the region is, rather than seeking guns out because of a deification like the US.
I just wish it was multithreaded so that i could maintain a colony for more than a week without slowing to potato speeds.
My n00b theory on it, with the proviso that I am not a developer and only have a basic understanding of multithreading, is that you would break up the map into regions, and have each regions pawns and environment handled independently by separate threads/cores while one master thread handled interactions between regions and kept them all in sync.
Regions could dynamically scale depending on how computationally intensive they are, such that when the master/watchdog thread has to wait for one thread significantly longer than any of it's adjacent region threads, it remaps the boundary iteratively until it acheives minimal wait-time and the load is evenly balanced.
As it stands, I've got one core maxed out and the game running slower than realtime while my 15 other cores sit at idle like suckers.
Stupid people treating guns like toys is a product of the abundance of guns, not the cause.
If you placed those same people in a place where guns aren't freely available I dohbt they would seek out guns for the sake of firing them off at a wedding.
If I was capable of getting pregnant, ensuring that I couldnt be forced into a lifelong parenthood based on a single mistake that i may not even consent to would be a much scarier thought than more people speaking a different language.