I’m at the Grymforge right now and Nere needs to be freed so I can stay safe in the Shadow-Cursed Lands. I’ll persevere, good to hear I’m getting close to your fave bit!
This is true! I’ve only dabbled with the tilemap features, but the changes made are impressive. And for more advanced users in 3D, it seems really quite phenomenal.
Ah, I didn't know about this workaround - will give it a try and see if it helps me (removing the PsoCache.pak). The game runs OK on DX11, but it's more stuttery than it used to be on my old GFX card (5700XT). Which I can't seem to figure out, other than perhaps poorer driver optimisations, with the 7800XT being a newer card.
Will NEVER understand the people who lied to him in that scene. Or choose to shoot him in the back.
So much cool stuff to play with! Great summary by GDQuest. Integer scaling for pixel art - finally! Very chuffed with this.
Is Vulkan still broken on Linux for everyone, or is it just me?
Mesa 23.1 (thanks for nothing Manjaro for not releasing 23.2 until point update) and Radeon 7800XT
I was wondering if the “Previously” bit at the start was maybe Eugene Roddenberry, channeling his mum?
Loved the episode. Did I understand correctly that the Betazoids were travelling from planet to planet to find a cure for this rampant emotional telepathic event?
Does that mean T’Lyns powers extended that far?
Or were they secretly hunting for the alien ship? I got a little bit lost with the fast dialog.
On a random note, funny how in ten forward the two guys making out kept inserting themselves in almost every scene.
That is weird! Once my project is in a shareable state, I'll post the link here. Maybe it's because (so far) it's not awfully complex...
You may want to change the fact that web exports don't work on macOS. MacBook Pro M1 user here. I'm happily running my Godot 4.1 as web exports on my server. Setting the headers is required for any browser / operating system, but things seem to work fine for me on Mac.
@HobbesHK
@startrek.website