I got to about 80% and I really really had to force myself to finish it, I wouldn't say it was worth it, but I'm also glad it's over now and I can move on to something else.
Really fell flat for me, riddled with bad animation, fetch quests, boring dialogue, pointless crafting etc.
I really did enjoy the first hour or so, but tbh even the combat - which people praise - wasn't even as good as stranger of paradise in depth or complexity. You spent most of your time doing the same combo waiting for cool downs.
Hitting attack or dodge repeatedly isn't satisfying depth, not to mention the dodge just automatically saves you as long as its timed right the direction means nothing.
Side quests were pretty unbearable, in my whole life I've never skipped cutscenes, I skipped them all on the last 12 side quests because the voice/animation were so boring and I knew I'd be rewarded with either gil of crafting materials, both of which I had in abundance and nothing to spend it on.
If you want to lock a "super hard" mode behind ng , then fine, but the "Action focused" mode was so easy that it's insulting to lock the harder mode out, nobody wants to play a game twice to enjoy it and especially not one that's 50 hours long.
Overall, very disappointed, after seeing people rave about yoshi I thought it could be good but it was just too close to an MMO in quest design.
Edit: Oh and having no elemental or status effects in a game in which every eikon has a theme and you fight marlboros which do bad breath is just so lazy. The system was oversimplified, not complex, everything the enemy did was just a pure subtraction, nothing else. I just can't understand how they've released such a plain experience.
@Frogster8
@lemmy.world