Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.
I am not the expert on the genre by any means, but would limiting invasions to "only other people on the same difficulty" just segregate the player base too much?
I have definitely heard that argument, and I understand it, but at the same time there are a good number of us who would just simply not play the game then.
I realise it is up to the devs who they want to make their game for, and I am probably not their target audience, but banging my head against a wall until I get through something doesn't give me any kind of feeling of triumph when I manage it. I just feel frustrated. Whereas the soulslike games I have played where I could turn the difficulty down, I enjoyed way more.
And I’m not going to be able to argue against your first hand account of rural North Korea.
Unless you are from the US or SK, when things open up a bit more that is looking to be possible again. I would encourage you to try visiting if you have the time and means. Even if we totally divorce things from the politics, there's a lot of beautiful nature there.
Anecdotally, you seem relatively reasonable and I think it would be an interesting experience.
However, I don’t see the people of North Korea being able to put political pressure on their government to change policies.
It does depend to what extent, people can definitely enact policy change. While all political organizations do ultimately belong to the Democratic Front for the Reunification of Korea, they have multiple political parties under that umbrella that do different on some issues. Obviously they aren't going to suddenly pass laws making the place capitalist, but they can do and do change some things. The Social Democratic Policy is notably more liberal in their attitudes as it was formed by a lot of the petite bourgeoise. They actually have published journal articles that are critical of the ruling party.
I probably would group those into the Manamement/Tycoon genre. More economic than colony builders, but smaller scale than city builders.
The Two Point games are pretty good versions of those, if you light the more light-hearted atmosphere.
Should try Industrial Revolution 3. Electricitiy is like the third "tier" you get. You have to do burners for a while and then steam power where you are directly feeding steam into every machine.
I have a IR3 game going now, I am sitting around 20 hours with the first two science packs automated and just retooled my whole base around electricity.
Krastorio is probably still my favourite Factorio mod. It hits that sweet spot of complexity and new stuff for me. It's the only mod I have finished to date. I loved the concept of Nullius, but the byproducts made my brain hurt.
K2 really does feel like Vanilla+, which is a good thing.
I would consider them a few different genres, but they are easily my favourite types of games these days. I cateogrize them in my steam list as below.
-Colony Builders: Games about building well, a colony, often from little to nothing. Often lots of You vs Environment friction, with the natural world. Tends to have a bit more focus on the individuals that comprise the colony. Examples: Rimworld (my favourite game of all time), Dwarf Fortress, Oxygen Not Included, Stranded Alien Dawn, Space Haven.
-City Builders: A bit broader in scope than a colony builder, working more on the macro level. Friction is often economic, sometimes adjusted with the natural world. Cities Skylines is kind of the prime exampe of this, but also games like Timberborn or Anno.
-Automation: Games about building a factory that...builds things automatically. Challenge tends to be logistical complexity but some games do feature combat as well. Factorio, Dyson Sphere Program (my personal favourite), Satisfactory, and Captain of Industry are the Four Horsemen of this genre to me. Techtonica is very early still but seems to have some promise as well.
For many of these games, there is a whole world of content to explore if you are interested in mods. Rimworld players regularly run hundreds of mods, my current game has about 350. Factorio has extensive overhaul mods that can take literally thousands of hours to finish in some cases (Py's). Satisfactory has a surprisingly robust mod scene for an early access game too.
Finished what is available in Techtonica, so went back to Dyson Sphere Program for a bit to work on missing achievements. DSP is definitely my favourite of the Factory-Automation games at this point.
I still have a Factorio (Industrial Revolution 3) game going too, but am feeling DSP more at the moment right now.
I am kind of used to sometimes poking the bear on this one in particular. It's what I personally dislike though, I don't necessarily think they are badly designed. I totally get some people absolutely love that kind of thing in games, and I am glad they have games that scratch that itch. It's just an instant turn-off for me though.
That said, I have never quite understood the people vehemently opposed to having a difficulty slider though; just keep it on hard and it's literally no different.
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