Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest

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Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest

https://www.pcgamer.com/games/rpg/starfields-lead-quest-designer-had-absolutely-no-time-and-had-to-hit-the-panic-button-so-the-game-would-have-a-satisfying-final-quest/

"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.

Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest
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Shit. You go through a butthole and wake up at the start of the game again