The Future of C# in Godot – GameFromScratch.com
https://gamefromscratch.com/the-future-of-c-in-godot/
With the massive influx of Unity developers to Godot, the need to support C# programming in the future has never been more important.
https://gamefromscratch.com/the-future-of-c-in-godot/
With the massive influx of Unity developers to Godot, the need to support C# programming in the future has never been more important.
It is in a technicality But the reality is, it will always move at the pace and at the whims microsoft wants it to.
Thats not necessarily a bad thing honestly. But you can really get i to trouble making it a core dependency for something like a game engine. Unity's users didn't care that Microsoft hadn't posted the runtime to iOS, they expected their games to run on iOS. So Unity did a bunch of dev work that is now kind of a bad investment with .NET 8. This is the core of why they wanted to charge an install fee in the first place.