!gamedev
@lemmy.blahaj.zonehttps://agoogaloo.itch.io/captain-grapple
A pirate themed shoot em' up with a grappling hook!
Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game development and indie gaming as a community - including you, reading this.
If you are curious and want to check it out:
Some background info. I have like no experience with programming. I know basic Linux and that's about it. I also want to start game development.
I'd like to learn some skills and the fundamentals so I can eventually move to a slightly bigger project.
From what I've heard I'm between gbstudio, tic 80 and Godot. Where do I start?
(I am an author of this game. I am not a shill, game is 100% free, there is no premium content, full game is avalaible without paying - this is work of passion and feedback is my main motivation).
"Dominion of Darkness” is a strateg/RPG text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. Note – one game takes about 1 hour, but the premise is that the game can be approached several times, each time making different decisions, getting different results and discovering something new.
Game is avalaible for free, online: https://adeptus7.itch.io/dominion
I am constantly improving the game, adding new content and mechanics, so Your feedback would matter.
If you are hesitant to play the game, I invite you to watch/listen to the reviews:
Indie Sampler (video): https://www.youtube.com/watch?v=LM6f4UCEgWU
[BOKC] BlancoKix (video): https://www.youtube.com/watch?v=lgNpSKToOSg
And here is the source code: https://www.mediafire.com/file/vvnouok03mop8n7/Dominion_of_Darkness_1.7.html/file
https://abnormalhumanbeing.itch.io/blaster-chief-in-infiltration-on-tutorial-prime
My first attempt at a game, small top-down shooter that grew out of a basic Godot tutorial on YouTube.
https://www.youtube.com/watch?v=IuaDhaWJjQs&lc=UgwCmyoGcx8fVS7f5kZ4AaABAg
After untold eons the stars have aligned once more, prophesying an event so so unique, so momentous that it will be whispered of for generations to come:Anot...
Many games support both keyboard/mouse and controller input. Many users (myself included) may wish to switch their input method mid-game, but what is the best way of handling this?
There are two potential solutions:
Technically there is a third option, which is to have the user manually switch between the two input methods in a menu somewhere. I don't consider this a real option because the user experience would be terrible.
So, which solution do you think is better and why?