!anarchism
@slrpnk.nethttps://avtonom.org/en/news/happened-russia-workers-occupation-vyborgs-pulp-and-paper-mill
Our translation of the Antijob project article. Not so long ago we wrote about the occupation of mills and factories in Argentine, but as our subscribers rightly noted something similar, but unfortunately on a smaller scale and with its own specifics, had happened in Russia’s modern history as well. In the late 1990s, there were several workers’ attempts to take the control of their enterprises in various degrees of success.
https://anarchistnews.org/content/espa%C3%A7o-mutual-aid-victims-rio-grande-do-sul-floods
https://truthout.org/audio/outside-agitators-are-good-actually/
“Outside agitators have played an incredible role in social movements,” says author Astra Taylor.
https://www.thecommoner.org.uk/we-carry-a-free-territory-in-our-hearts/
Was the name “Free Territory” something used by contemporaries of anarchist leader Nestor Makhno, or a modern fabrication? In the spirit of debunking widespread myths and misconceptions in anarchist history, a Wikipedian uncovers the secret history of the making of the “Free Territory.”
https://crimethinc.com/2024/05/03/why-the-state-cant-compromise-with-the-gaza-solidarity-movement-and-what-that-means-for-us
Participants in the movement of Gaza solidarity encampments and occupations explore the strategic questions the movement confronts today.
cross-posted from: https://lemmy.dbzer0.com/post/20011867
cross-posted from: https://lemmy.dbzer0.com/post/20011866
cross-posted from: https://lemmy.dbzer0.com/post/20011741
Hi!
As I wrote in the title I'm looking for people interested in such an endeavor. I already tried creating such a project but due to internal disagreements it didn't pan out, still I am very interested in trying this out. Game dev is very susceptible to exploitation from capitalists which is very unfortunate given that means of production are essentially socialized already - we have FOSS software like Godot that is enough to create very elaborate projects and we can collaborate remotely so no land is needed either. This makes it I think a very fruitful direction to go, because costs of game dev are not very big and returns can be big if the game is successful. I know that there is a huge competition in game dev, but given that in worker cooperative nothing is siphoned by capitalists at the top I think it's not impossible to get to the level of subsistence on game dev, while being able to affect the culture and promote cooperativism among the general population and among video game creators. I don't have a specific game dev experience but I like solving complex problems and I am interested in doing a worker cooperative, I already did quite a bit of research during my previous attempt at this type of worker cooperative and I would for this coop to get inspiration from Igalia, Motion Twin and Sociocracy. At my last project people had issues that I am fine with anti-foundationalist philosophies so please consider that I like those and I like to discuss from those lenses. I am very good at self-directed learning and I could especially do stuff like coding, design, writing plot and characters, I could research some more legalistic side of cooperative but it would be nice certainly to have someone who has some expertise here. That still leave places for people interested in audio and graphics and I am very fine with redundancy in some aspects of the required "expertise", still I am a big believer in learning by doing and getting feedback and improving based on this feedback so I am mostly looking for people willing to learn, explore and collaborate to hopefully create something cool. I would like to create games such as Planescape Torment, Disco Elysium, Hotline Miami, FTL: Faster Than Light, Spec Ops: The Line, Portal 2, Undertale, Getting Over It, The Talos Principle, Vampire the Masqurade: Bloodlines, KOTOR 2. If you are interested in this project please get in touch, we may correspond a bit and see if we would like to collaborate!
I somewhat wonder about trying to release those games on FOSS licenses (still with asking for “paying” for them to support the creators), that would be “purer” from anarchist perspective than using proprietary license but this is not something I have thought about that much. The pro would be it being impossible to get the license stolen how almost happened to Disco Elysium creators.
In this period I was learning about different systems for recycling and reusing plastic from a DIY perspective, when I came to know about this open hardware.
https://illwill.com/columbia
Lessons from the April 1968 occupations movement
https://www.youtube.com/watch?v=lrTzjaXskUU
Anarchism is the political philosophy and practice that opposes all hierarchies along with their “justifying” dogmas and proposes the unending pursuit of ana...
https://www.thecommoner.org.uk/the-basis-preliminary-examination-for-a-theory-of-asian-anarchism/
Liao demonstrates the need and utility of Asian anarchism, a new theoretical framework which will unite strands of Asian and Asian diasporic thought.